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Development - Getting started with MSX coding (assembler)

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Getting started with MSX coding (assembler)

pitpan
msx master
Posts: 1389
Postado em: 30 Setembro 2008, 08:42   
Quote:

No, i tested on the unfamous Sony HB-10P with the vdp clone. (write of 6144 bytes continuosly) This model is knew to be the slowest in VRAM Access.. With 26T-States there is no corruption even with ALL SPRITES ON (the worst case)
(i have 32 sprites of 16x16 pixels on screen arranged on a 4x8 matrix)
So the effective time is about 7.2 us



Mmm. I'm not sure that disabling/enabling the sprites would make a difference in VRAM access speed when considering MSX1 machines. Has anyone tested this? I know that it is true for V99x8 enabled computers, but I doubt that it would make a difference in a TMS99xx or compatible VDP.
PingPong
msx professional
Posts: 1023
Postado em: 30 Setembro 2008, 09:04   
Quote:

Quote:

No, i tested on the unfamous Sony HB-10P with the vdp clone. (write of 6144 bytes continuosly) This model is knew to be the slowest in VRAM Access.. With 26T-States there is no corruption even with ALL SPRITES ON (the worst case)
(i have 32 sprites of 16x16 pixels on screen arranged on a 4x8 matrix)
So the effective time is about 7.2 us



Mmm. I'm not sure that disabling/enabling the sprites would make a difference in VRAM access speed when considering MSX1 machines. Has anyone tested this? I know that it is true for V99x8 enabled computers, but I doubt that it would make a difference in a TMS99xx or compatible VDP.



I also never know about speed with or without sprites enabled. Simply i have tested in the worst case.....
 
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