The pause act is finally over, the lines are closed, you can't sms your votes anymore. With the contestants eagerly waiting in the Green room, they'll be delighted to know that the results are in. "Good evening Belgium!"
If only this would be huh! But, within our MSX community MSXdev is certainly an event like the Eurovision Songcontest, with people from multiple countries competing for MSXdev gold, each with their own unique voice. And so, the results are indeed in. Without further ado, the ranking:
- Heroes Arena, by Imanok: 85,33%
- Zombie Near, by Óscar Toledo Gutiérrez: 80%
- Hans' Adventure, by The Pets Mode: 78%
- QBIQS, by Z80ST-Software: 77%
- DAQ Lord Of Idar, by Darkstone: 63,33%
- NeoPONG512, by Z80ST-Software: 57%
- Mission2Mir, by RAY2DAY MSX SOFTWARE: 43,67%
Heroes Arena features the best graphics, polish and game originality. Zombie Near shares its position with Heroes Arena for best game originality. QBIQS features the best music and game play. Not only did Heroes Arena win the general contest, it also won a special sponsored prize for offering (at least) two player mode. Ratbox, by AG Software, got disqualified for using ripped graphics (by Matra, Casio and Konami).
And with all that, another fine contest is right behind us. Thanks to the organizers and most of all, the contenders, this edition has resulted in eight free and diverse MSX1 games. Some of them have been programmed in MSX-BASIC even. Naturally, programmers and game designers who've missed the deadline of this contest will have to wait for the next edition to submit their hard work. Assuming that MSXdev'11 will follow this edition, it's a matter of waiting for that announcement.
Relevant link: MSXdev
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