Well, i clearly see that this might be a very pathetic idea, which i quite humbly agree with that, since those ZX-Spectrum games converted to MSX between the late 80’s and early 90’s are mostly clearly low profiles, or result of a “law of least effort”! (in the context that these versions, in most of the situations, could be far closer to what the MSX hardware could provide that time)
Anyway, some of these conversions actually resulted minimally acceptable, and some people might have some nostalgic memories from them, like Game Over, Jack the Nipper, Wells & Fargo, etc.
The question is that, since there are a quite good amount of ZX-Spectrum games that were converted to MSX that time in this way, there are far more (like those we can find hosted at World of Spectrum) that were not yet - so, how simple or easy would be converting these ones?
It might be a huge waste of time and effort, but perhaps decompiling, analyzing, comparing, adapting, recompiling, converting, or etc., might be a very interesting programming exercise - what do you all think about?