When we take a hop on the way-back-train and visit the early nineties, we will encounter a great MSX demo scene. A scene that spawns many developers merging into game making, or other. One of those demo coders that took the next step was the Dutch boy Cas Cremers. Indeed, a boy still. And this boy became a man, a man of home-brew game making. A true artist, in coding, graphics as much as in music. An all-in-one package, you might say. Swinging back to the present, Cas tells his story to Frank Romero and Gabriel López.
An interview with Cas, anno 2017. The man, the myth, the brains behind Vectron, Akin and the never finished Core Dump games. Read all about the rise of Parallax, the Dutch game studio that delivered us good solid MSX software, in this interview.
Relevant link: English version
Relevant link: Spanish version
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