Hi, lately I was looking at PC8801 game's graphics particularly advenure games. I was amazed by the way the designers used dithering to expand the 8 base colors palette (in 640x200). For example, "JESUS 2" has among the best gfx and they look colorful. This dithering technique was also used with MSX2 games. But to me "JESUS 2" (not ported to the MSX 2 as far as I know) is the one which seems the most accomplished due to its level of dithering complexity.
When looking carefully at the dithering method used we can see that it's not only made with simple patterns like : red + yellow = orange, the dithering patterns look way more complex than that.
So I was wondering if the graphic artists draw them manually or if they used painting programs with some kind of algorithms/dithering function, to create all these different color nuances (sometimes they can look like "computerized" dithering ).
Any idea about this ? What do you think guys ?