Nice graphics! Seems to me this is a really cool puzzle game.
Hi
Great Thanks for all your comments guys
@tfh, maybe
Even if the game mechanic is finished and everything is running fine, I have to make some adjustements (game play, items choice, graphics in menu which looks too 'heavy', ...) and I have to add some little things
@santiontanon, you're right
in the first version of the game nothing is visible because tiles-items and sprites-items were in one color.
In this version, we have add more colors in tiles pattern
All the tiles-items are copied in the sprites area but in only one color (I have to choose the right sprite color to have a really smooth return-to-tiles colors)
During the game, I move the cursor. When I want to rotate a four-squared tiles :
- I display the right sprites-item over the tiles items
- I clear the background area
- I rotate the sprite
- when the rotation is done, I copy the modified tiles-items at the right place (including tiles positions)
- then I remove the sprites
and that, each time I want to rotate and, as you said, it's smooth
Thanks again
See you in another stage of development
Fantastic job! I had the same tiles/sprites rotation idea for a Tetris clone, but never implemented.
Hi Friends,
Here is a video of the WIP04 of DoTheSame. Have a look and give me a feedback (Please, read the video description to know what have been done in this WIP04)
Thx
This looks very polished already. nice. Game background reminds me of a certain castle with Galious in it, but very fitting. my first thought was: This could have been a HAL game.
Many thanks for your comments my friends
See you
Hi there
I need a little help
When you're playing a msx game which is two fire buttons compatible, on your paddle : is the Fire1 button always on the left and Fire2 on the right (like on mastersystem pad ?)
I see this config
fire 1 Left (or B)
fire 2 right (or A)
Can you confirm please ?
Thanks in advance
Eric
I think it differs from model to model. See https://github.com/openMSX/openMSX/issues/1088
Unfortunately I have not the place to insert a menu for the stick config (in memory and on screen). Maybe in a future game
Thank you Manuel