1) No idea how many are out there. I suppose most of the active MSX users has one.
From talking to MSXVillage users about Sales Discontinued, it appears that very few of the active users had an OPL4 card.
I am one of those who do not have one.
Personally, I wish that games that use OPL4 cards would also have support for PSG, like the early PC games that always offered a beeper version in addition to the support of some sound cards.
I've seen the discussion on msxvillage.fr. Looks like nobody in France has a OPL4. It a nice suggestion though, but we still need to do the work, remember? I also think you are missing out - so much that is isn't worth the effort. This also applied to the P&C games for x86 in 199x. And like Bengalack points out, it results in way too much work.
If it was a commercial game I'd consider it. But now I am creating the game more for myself as a hobby than a target audience.
The big issue here, and I actually wonder how many people have this in the back of their heads, is that sample-based music opens doors to sounds that are not conventional instruments. E.g. if you play a C-5 with any FM-chip you'll be getting some instrument that plays that note. But with samples this sound can be anything. For example a harp glissando, see https://www.youtube.com/watch?v=R2PLZp8aujg Now this isn't really easy to do with conventional notes for you'd need a channel for each string on the harp. With samples you only need one sample and one channel. And how about samples that are a chord? Or a drum loop? Or a choir cluster? Or a powerchord on guitars? Or some ambient'ish loop o' atmospherical things?
These kind of non-instrumental sounds actually do a lot when it comes to atmosphere, e.g. they would be at place in a good moody RPG, just to name an example. See e.g. this: https://www.youtube.com/watch?v=YgdkkG2Jl5w
If you make such music for OPL4, it's more or less impossible to bring that back to FM-PAC, let alone PSG. Maybe a theme can be salvaged and reused in another form, but you loose the atmosphere.
Now, I can already hear the army yelling: 'well, if you want that kind of atmo-music just make a PC-game then, not an MSX-game'. However, an MSX with OPL4 is quite capable of making such music. So why not use it like that? The problem here is not that an MSX may or may not be able to do this kind of thing, the problem here is accepting that such an OPL4 becomes a requirement with no support for other/smaller audio chips.
It's the same discussion we've seen for years surrounding contests when someone dares to make an MSX2 game using screen 4. "Oh, it could have been an MSX1 game, booohooo!"
Great inputs @Jorito, @aoineko, @tfh, @wolf_, @Metalion and @SjaaQ! Thank you.
I do see that the install base isn't the greatest. But if there are no games or specific reasons for bying one - no one will buy it either.
We need to make software for it, to make it more widespread (given we want that). This includes the need for some great tools too (this can be PC-tools too as we can use vgm-based playback in our msx-games).
(and now... I don't know if there are chips availability for this though - but that's another story )
Couldn’t we add some msx info to the Mrc user database . So you can actually know some numbers
Couldn’t we add some msx info to the Mrc user database . So you can actually know some numbers
Sounds like a nice idea... Like some tickboxes where one can select which hardware one owns
Then let's do the extra mile and add all there is to add; MSX system (regardless of brand/model), sound chip (regardless of who made the cartridge), sound chip sample RAM, video chip (regardless of who made the cartridge), RAM, SD-reader etc.
Nice idea!
I like it
And report on all those statistics of course.