The 10th entry to the MRC snowfall challenge, created by D-Tail, Lord Zett and LdH, members of TAoA. The demo consists out of 2 effects and a hidden part, was coded in NestorBASIC and requires an MSX2 with 128kB RAM.
A simple drawing utility in only one line of BASIC? It can be done... use joystick or cursor keys to move the pointer, space/trigger to paint and no space/trigger to erase. Enjoy!
A 64x48 MEGA Challenge entry from XL2s using screen 3 (which is a 64x48 screen). A horizontal shooter inside a motion-blur / frame-fade engine! Requirements: turbo-R and SCC.
It's the suirrel from Ice Age holding an MSX!
A nice PSG tune with a sample in it.
A fast racing game in just a few lines of BASIC.
A set of 5 Bombaman levels.
Nyyrikki's entry to the Bounce Challenge is a multipart demo for the MSX turboR packed with jokes, nice effects and PCM samples.
Vincent van Dam created an addictive 2-player game for the snowfall challenge. Try to reach the top of the mountain before the other player. But, watch out for the wind!
A simple oneliner that perfectly catches the obfuscated coding spirit.