Developers burnout

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Por ARTRAG

Enlighted (6977)

Imagen del ARTRAG

26-03-2011, 09:07

why not implementing this?
http://www.youtube.com/watch?v=9niqSk9VCi8&feature=relmfu

We need only a 2D physic engine

(I'm a visionair too)
;)

Por ARTRAG

Enlighted (6977)

Imagen del ARTRAG

26-03-2011, 11:52

anyone willing to implement something like this?
http://www.youtube.com/watch?v=mWAJo94_rZc

it is based on this
http://howlingmoonsoftware.com/chipmunk.php
that is in C, so virtually portable to msx...

Por poke-1,170

Paragon (1783)

Imagen del poke-1,170

28-03-2011, 23:49

port iphone games Wink plenty of them would be easy to translate imo

Por nikodr

Paladin (750)

Imagen del nikodr

05-04-2011, 15:50

We have seen what was possible to happen in 1987 and 1990,we saw metal gear 1 and metal gear 2 running on any msx 2 with 64kbytes of ram with a cartridge.Now that we know that how much difficulty exists in creating something similar?We may never know what tools did konami use for the creation,but upon observing hideo kojima's tweet posts that had some pictures of that game being developed i think we should recreate some new games with that feel and touch.

If camera controls,sensor movements,and sound alerts were possible in 1987 and 1990 why not do it again?

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