Doom on z80

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Por ARTRAG

Enlighted (6840)

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08-09-2011, 15:30

well, like the TI 83 demo

Por ARTRAG

Enlighted (6840)

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08-09-2011, 18:35

Just give it a try with the GFX9000 in combination with a nice boosted Turbo R or something.

with that config you can do this (that has been done in 1996)
http://www.youtube.com/watch?v=BMELZufV_6s

Por retrocanada76

Hero (538)

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08-09-2011, 18:46

Face it people. True 3D on MSX (1,2,2+,Turbo R) will never happen. At least not at a normal framerate.

Why did it happen on speccy though ?

http://www.youtube.com/watch?v=n53-M6W2wEU

Por wolf_

Ambassador_ (9955)

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08-09-2011, 19:19

coders want 3d, gamers want games.

In terms of visual quality and gameplay, the best 3d ever on MSX (whatever that may be) can't even stand in the shadow of games like Usas, SD-Snatcher, Dragonslayer 6, Space Manbow, Psycho World, Fray etc. I suggest that coders who really want to prove their 3d skills.. make a demo, rather than wasting time on a game no one's going to play. And once they're done with it, they ought to hop back to regular (read: 2d/retro/MSX) game development.. games people *are* going to play! Smile Heck, the G9k is a great videocard for multilayer platformers, with the ease of character printing like on MSX1. Why is there no such game while coders still keep trying to make games that are too heavy for MSX and thus have poor gameplay? Wasn't the G9k released in '94 or something?

Por ARTRAG

Enlighted (6840)

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08-09-2011, 19:45

wolf, you speak of things never seen that, for your reasons, you do not want to see. IMHO there is no reason to stop thinking on how to streach HW limits of msx standard. Just, code what you like and let code what others like.

Por PingPong

Prophet (3887)

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08-09-2011, 20:40

coders want 3d, gamers want games.
Heck, the G9k is a great videocard for multilayer platformers, with the ease of character printing like on MSX1. Why is there no such game while coders still keep trying to make games that are too heavy for MSX and thus have poor gameplay? Wasn't the G9k released in '94 or something?

Why? Because those 'coders' aim to work with msx1 vdp. They are snobbing msx2. How you can only imagine they will do something for g9K?
Please note:
the ARTRAG interest in stretching msx limit with 3d is not more different than what are doing most msx1 fanatics.
they keep to try to develop for msx1 if doing this on a more powerful generation would be the most logical step

Por Manuel

Ascended (18776)

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08-09-2011, 21:26

Stop talking, start making MSX2/G9K games.

Por viejo_archivero

Paragon (1395)

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08-09-2011, 21:31

Particulary, I'd love to see a good raycasting game. Even I did some research and made some designs for a raycasting game years ago (Retroid3D, did some gfx work, but did not write a line, neither show a thing, eventually I would go back to that one). I really think is doable, fast and playable: in the other hand, I would ask those making that kind of project that please do not just focus on the rendering routines but also in the gameplay aspects. Taking in acount both gameplay elements, action, and (of course) the engine, we could get something great, instead of *just* a demo. And, of course, hats off for those ones capable to create such an effect (maze demo from xl2s, TNI...). Oh, and my approach was about rendering 44 columns, with 4x2 pixels size, afair.

Por retrocanada76

Hero (538)

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08-09-2011, 21:35

Raycasting game ? There is no real time raycast even for PCs.

Por viejo_archivero

Paragon (1395)

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08-09-2011, 21:36

Afaik, Doom uses raycast method. Not talking about raytracing here, that is a more complex method.

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