Doom on z80

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Por Sarcasmic

Master (149)

Imagen del Sarcasmic

12-09-2011, 22:01


This latter detail is possible only thanks to the fact that walls are flat
Anyway, adding RLE encoded textures on some walls should work as well without drastic losses in the frame rate

Could you do it minecraftish ?
nice huge blocks [] and less detail ? on that damm evil lagging door Tongue and step 2 colour the yellow made me a bit uncomfortable

@sarcasmic
I did just for you this special buildt of maze3d
https://sites.google.com/site/testmsx/msx2-doom/maze3d_2011_09_12.rar?attredirects=0&d=1

run the .BIN as .ROM in bluemsx emulating a turboR :P:P:P:P:P:P:P:P:P:P:P:face::face::face::face::face::face::face::face::hannibal::hannibal::hannibal::hannibal::hannibal::BA::BA::BA::BA::murdock::murdock::murdock::murdock::murdock::RNFF: Cool :) (this smiles represent the joy and pleasure) ^__^

@Atrag do you remember that 3d demo for v9990?? it totally sucked compared to what you did on a normal standard Gpu!!!!:RNFF:

Por ARTRAG

Enlighted (6840)

Imagen del ARTRAG

12-09-2011, 22:22

minecraftish ?
Well yes, why not, it is a nice idea, the detail will be low in any case.

about the v9990, this stuff is working on a r800, so it is not very surprising
Eek!

Por Sarcasmic

Master (149)

Imagen del Sarcasmic

12-09-2011, 22:38

the 3d demo was for TR as well
Eek! i forgot to mention that
minecraftish only for the gfx lo poly i mean low detail pixel lol Tongue
minecraft itself wont work i guess Tongue
i whas thinking of a minecraft mod
MSX gfx mod in wich you play VIC from kings valley (C) KONAMI digging your way to piramids and hide at night for the kings valley mummy's Exploding Pharao's and what abouth that rock and roll roling boulder Big smile

WARNING!!!!! minecraft CAN be very adictive and wasted allot lives already !!!! if you are that person get help here MA www.minecraftanonymous.com/take :RNFF:

@Atrag A 2d version of MineSuperXpencivecraft could Work :RNFF:

Por Sarcasmic

Master (149)

Imagen del Sarcasmic

12-09-2011, 22:47

www.minecraftanonymous.com/static/images/banner_46.png

Por ARTRAG

Enlighted (6840)

Imagen del ARTRAG

12-09-2011, 22:49

after all, for textures, better to use standard low-res pictures.
minecraft could have some unwanted side effects ...
LOL!

Por Sarcasmic

Master (149)

Imagen del Sarcasmic

12-09-2011, 22:57

im cured thanks to update 1.8 mods dont work

Por ARTRAG

Enlighted (6840)

Imagen del ARTRAG

13-09-2011, 00:10

In maze3d_2011_09_13_fps.rar I implemented an actual FPS measurement system:

The average figure for frames per second is updated once per second and appears on the bottom right of the screen
(almost like in modern 3d games :-P)

https://sites.google.com/site/testmsx/msx2-doom/maze3d_2011_09_13_fps.rar?attredirects=0&d=1

Por ARTRAG

Enlighted (6840)

Imagen del ARTRAG

13-09-2011, 10:54

a silly idea: in screen 8 one could have different brightness according to distance...

Por ARTRAG

Enlighted (6840)

Imagen del ARTRAG

13-09-2011, 12:45

I confirm: the framerate in screen 8 is about 18-19 fps!

I could try to implement decreasing brightness according to distance (a sort of doom without textures, to have an idea), it should be easy and fast

The problem could be the floor and the celing: they way they are plotted now should change...anyway, one thing at time

Wink

Por Manuel

Ascended (18777)

Imagen del Manuel

13-09-2011, 13:32

This is the turboR/GFX9000 thing: http://www.youtube.com/watch?v=BMELZufV_6s

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