Nice screenshots!

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Por pitpan

Prophet (3153)

Imagen del pitpan

09-02-2005, 20:52

I've just updated the MSXdev'05 status page with the first Karoshi Corp entry, including also some screenshots of our game and of Zambeze. There is also a link to the blog of the programmer of Jack Exploring II, with some screenshots of his own project.

Check it all here: http://www.robsy.net/status05.htm

Regards,

Edward Robsy

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Por Maggoo

Paragon (1216)

Imagen del Maggoo

09-02-2005, 21:02

Man, it's barely started and there are some cool looking entries already. This is gonna be a good year Smile Neat !

BTW, there are snapshots of the jack2 explorer on the blog also.

Por pitpan

Prophet (3153)

Imagen del pitpan

09-02-2005, 21:04

Yes, I have seen them and the game looks promising. The captures belong to an old version, but the new JACK EXPLORING II is going to be cool. The original JACK EXPLORING was published in a well known spanish magazine, as a BASIC program. Excellent too!

Por viejo_archivero

Paragon (1395)

Imagen del viejo_archivero

09-02-2005, 21:05

More MSX games! Big smile

Por pitpan

Prophet (3153)

Imagen del pitpan

09-02-2005, 21:07

Did you receive the files, Jon? (let the non-karoshis gossip!) Wink

Por viejo_archivero

Paragon (1395)

Imagen del viejo_archivero

09-02-2005, 21:26

Yes Big smile. Thnx! Big smile.

Por Sama

Ambassador (2068)

Imagen del Sama

09-02-2005, 22:54

The remake of the Peach Up game looks nice too, but I can't help wondering what an MSX1 version will add to the already existing MSX2 version Smile

Por Bart

Paragon (1422)

Imagen del Bart

09-02-2005, 23:27

New levels Smile I think level-design for that game may be even harder then coding the game Smile Smile Smile

Por wolf_

Ambassador_ (10028)

Imagen del wolf_

10-02-2005, 02:40

I think level-design for those games should be in reversed order ... so in an editor you start in a field full of walls, and you're essentially walking backwards while leaving behind items and a path.

Por viejo_archivero

Paragon (1395)

Imagen del viejo_archivero

10-02-2005, 09:29

I think level-design for those games should be in reversed order ... so in an editor you start in a field full of walls, and you're essentially walking backwards while leaving behind items and a path.

I'm agree with that, Wolf_, but you must check every posibility on the way not to create accidentally an easy alternate path...

Por viejo_archivero

Paragon (1395)

Imagen del viejo_archivero

10-02-2005, 09:51

Bart has just spotted those very first MSXdev05 entries in this newpost.

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