The #msxdev Compo 2012 registration deadline was set to November 30th 2012. Therefore it is now time to present the final entries:
- GameCast Entertainment enters the competition with Burner Burst, a game for MSX1 32kb RAM.
- GameCast Entertainment also enters the competition with Baruko, a game for MSX1 128kb RAM.
- TNI is participating with Third Screen, an MSX2 demo with MSX-MUSIC music.
- Infinite enters the compo with Kingfisher, a Knightmare/Hinotori-style shooter for MSX with MSX-DOS, 128kb RAM and Gfx9000.
- Flying Bytes submits No Pressure, an old school scroll and logo demo with MSX-MUSIC/MSX-AUDIO music, being an ode to the Dutch MSX scene in the 90s.
- syn is contributing Barebone Bullets, a shooting game for basic MSX2.
- Aetherbyte enters the competition as well with an RPG called Inferno for MSX2 128kb VRAM.
- Darkstone joins in with Pixiedust, an autoscrolling maze game written for MSX2 128kb VRAM.
All in all, this is a great line-up! The deadline for the projects to finish is December 31st 2012 23:59 GMT+1. We will have to wait until the first week of January 2013 to actually see the results. By then, the entries will be made available to the public.
Relevant link: #msxdev Compo 2012
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