OK, and why did they write this article? And do we know the author?
OK, and why did they write this article? And do we know the author?
Well... The main editor got kicked out since customers got really fed up with razor and DVD movie reviews and wanted a real content including computer history and all. MSX was the second most popular computer in Finland those days, so I think this is pretty natural subject to write from... When first MSX was introduced in Finland MikroBitti already then had the front cover full of MSX stuff, so actually they are just taking some steps back in time. They actually even changed their magazine logo back to 80's original format. This time the article author is Ilari Sani as those who wrote about the subject back in the 80's are long gone from the magazine.
Very cool emulator!
WebMSX on biggest Finnish computer magazine; MikroBitti.
Wow! Very nice!
Can we read it online somewhere? Maybe an English translation? ☺
Peccin
Can we read it online somewhere? Maybe an English translation? ☺
Bad news... No, it is not online yet... Later it will be available only for people ordering the magazine (http://www.mikrobitti.fi) and generally automatic Finnish <-> English translations are pretty crappy. How ever I don't think you will miss anything... The article it self does not mention WebMSX. Only the picture text.
Can we read it online somewhere? Maybe an English translation? ☺
Bad news... No, it is not online yet... Later it will be available only for people ordering the magazine (http://www.mikrobitti.fi) and generally automatic Finnish <-> English translations are pretty crappy. How ever I don't think you will miss anything... The article it self does not mention WebMSX. Only the picture text.
Well, too bad... But still very nice!
Hmm.. or CTRL + ALT + P to pause with audio muted (or other way around)?
For the average user just wanting to play a game I feel it should mute by default / be (end-)user friendly instead of debugging friendly
Or perhaps: CTRL + ALT + D == /enable/ debug mode (or cycle through some more debugging options), after which pause will not mute.. (Just thinking out loud here.)
Yes, you're right.
I will think about a good solution to this. Probably mute by default, and also add some "Sound Debug Modes", to isolate channels, turn PSG/SCC on/off, and enabling sound during pause, etc.
Thanks,
Peccin
Hello guys!
Just to let you know that I have started to add MSX2 support for WMSX. I'm still at the viability testing phase, though.
If you guys know of any good documentation regarding the MSX2, please let me know. I need all the info I can get!
Thanks,
Paulo
"regarding the MSX"... Try the MSX2 Technical Handbook It's available on several places. Or were you only talking about the V9938?
"regarding the MSX"... Try the MSX2 Technical Handbook It's available on several places. Or were you only talking about the V9938?
Oh, I need everything! :-)
Yes, I got a copy of those.
But I was wondering, do you guys know of any good place to read about practical details, mostly about the V9938?
"Secrets", quirks, any undocumented behavior that is commonly used... Any practical information, like "which are the most importante/used features?", "what is the most used screen mode in games", etc...
Regards,
Paulo
Just to let you know that I have started to add MSX2 support for WMSX. I'm still at the viability testing phase, though.
That’s great!
About the V9938, read the V9938 VRAM timings and V9938 VRAM timings, part II articles by the openMSX team. There’s some more content in the VDP programming section of the MAP. Additionally, of course the V9938 Application Manual, but I reckon you already have that.
In terms of the screen modes in games, screen 5 is most common, after that (by a large margin) screen 4 I think, all other screen modes except screen 6 are following closely. The VDP commands are used a lot, HMMM and LMMM most of all. Though not super common, screen splits are also a feature that you probably want to get right, used in e.g. Quarth.
You can always ask here about V9938 details and quirks as well, of course.