I had (for quite a while) a crazy idea that could be implemented on emulators - something like a "mode 7" rendering.
The way this would work was to render the tilemap (or the pixels if on scr5+) as a SNES/mode7 plane - and then to render sprites on top of that, using the same technique.
I wouldn't know where to start this on existing emulators, but at least I made a small "fake" on how this could look:
(I hope GIFs work in here, Facebook didn't like it so much...)
Am I the only one who think this could be cool?
Edit: For some games, like Knightmare this could also be applied, but without "tilting" the images forward... would give a cool effect too!
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