Tales of Popolon (new MSXDev'17 entry)

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Por tfh

Prophet (3206)

Imagen del tfh

02-04-2017, 11:30

santiontanon wrote:

Ok, I think the medusa bug is fixed. Updated version here: https://github.com/santiontanon/talesofpopolon/releases/tag/...

(I did not change the version number, since it's just one bugfix, but I've a new version coming with some other updates)

Updated: http://www.file-hunter.com/MSX/Top.html

Por santiontanon

Paragon (1639)

Imagen del santiontanon

02-04-2017, 16:48

Thanks @thf!! Big smile

And yeah, haha, Medusa is a Gorgon, sorry for the confusion! I wonder if I should just call it medusa instead of Gorgon then Smile

And about the final boss, yeah! it's two Keres. I think the confusion is that the creature is called a "Ker" in Greek mythology, so, every time the game says "Keres" it refers to several of them. I wanted to have 3 or 4 in the last room, but then there was a lot of sprite collision (due to the limitation of 4 sprites per line) and it didn't look good. So, I limited it to two Keres, but I buffed them up a bit in terms of hit points Smile

Por Randam

Paragon (1430)

Imagen del Randam

02-04-2017, 18:30

Please don't change it for that reason. I think it adds a bit of depth.

Por wyrdwad

Paladin (931)

Imagen del wyrdwad

02-04-2017, 19:31

Yeah, I agree. I'm actually pretty embarrassed that I didn't realize Medusa is a Gorgon -- I'm pretty ignorant when it comes to ancient Greek mythology, but I didn't realize I was THAT ignorant! In my head, for some reason, I thought a Gorgon was like, an orc-type creature or something... not sure why. But now I've learned something, and that's cool! So yeah, definitely keep it as Gorgon. No need to dumb it down for idiots like me. Wink

Same with the Ker versus Keres thing. That hadn't occurred to me, but is really neat, and adds a bit of depth and authenticity to the game. It's a really nice touch.

-Tom

Por tfh

Prophet (3206)

Imagen del tfh

02-04-2017, 19:37

santiontanon wrote:

Thanks @thf!! Big smile

TFH that is ;-)

Por santiontanon

Paragon (1639)

Imagen del santiontanon

02-04-2017, 22:40

tfh wrote:
santiontanon wrote:

Thanks @thf!! Big smile

TFH that is ;-)

Ops! Big smile

Por santiontanon

Paragon (1639)

Imagen del santiontanon

23-04-2017, 00:19

I just uploaded a new version (v1.3): https://github.com/santiontanon/talesofpopolon/releases/tag/...

The main new change is a small improvement in the code that renders the wall textures that allows multicolored textures. Now the walls do not need to be flat-colored. A small video showing the way the game looks now can be found here: https://www.youtube.com/watch?v=b8Cyz5CiiCc

In principle I could make textures that have every single pixels of a different color, but the problem with that is that then I cannot compress them very well to fit in the 32KB ROM. So, I've only added a few derails with color here and there. But hopefully that makes the game look better :)

Por sd_snatcher

Prophet (3512)

Imagen del sd_snatcher

23-04-2017, 00:50

When I thought that it was unbelievable already, you have managed to surpass that point! You're my personal hero, man!

Por santiontanon

Paragon (1639)

Imagen del santiontanon

23-04-2017, 06:59

haha, thanks! Big smile

Por JohnHassink

Ambassador (5605)

Imagen del JohnHassink

23-04-2017, 08:33

So, while we're comparing this game to other attempts at making a 3D view on MSX1 (and it's clear that Tales of Popolon gives all the others a run for their money), no one's mentioned The Wreck yet? :)
https://www.youtube.com/watch?v=fv4RWNo4Ghc

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