That’s cool NYYRIKKI! Though I’m never going to find it back when I’ll want to use it next year orso .
Cool, a boot sector ROM loader
Yes, exactly... fitted to <256 bytes together with DOS loader and standard format definition This time I approached the problem in very minimalistic way in order to get the experience close to real cartridge... No menus, no options, no messages... no MSX-DOS, no commands, not even MSX-BASIC. Just Power on -> MSX logo -> quick load -> game.
Hmm, tried it with Hyper Sports 3 but it hangs up while loading....
With Rollerball it worked. But the disk drive kept spinning.
Hmm, tried it with Hyper Sports 3 but it hangs up while loading....
With Rollerball it worked. But the disk drive kept spinning.
Yes, I'm aware of the spinning problem... I still don't know a good, universal solution to that problem, I'm just happy that I have tR that does not suffer from it... Most compatible that I've seen has been executing RST #38 256-times. How ever maybe in this case I could actually call STOPM from disk ROM as there should not be SCSI devices or anything like that in use... What comes to Konami games, this program does not try to go around copy protections, so better to try to find a ready cracked version.
Hmm... Yes, I realized that in this case I can safely call DSKSTP (#401F) to solve the spinning issue. Please download again for fixed version.
Ah, I didn't realize Hyper Sports 3 had that copy protection.
I did notice that in Rollerball the left flipper is corrupted... is that also copy protection?
Ah, I didn't realize Hyper Sports 3 had that copy protection.
I did notice that in Rollerball the left flipper is corrupted... is that also copy protection?
Yes, Hyper Sports 3 does lot of writing to it's own ROMs. I don't know, what is wrong with the Rollerball, I have to take a closer look... This is one of the games I also newer managed to get working ok on SVI ROM loader, but so far I've not investigated it properly. Maybe I can solve two problems at the same time.
Wow, how fast it runs now on Turbo R. Very nice!
a patch version to wx/wsx ram expanded please?
ToP+Ram+5.67mhz?
From ram on TR the speed up is HUGE!! A different game practically.
I should have suggested you to move the critical code to RAM on TR before producing the cartridge...my fault sorry.