RyJuZo, what exactly do you have in mind when talking about pre-building graphics on RAM and then dumping to VRAM? I mean, why doing this instead of using pre-generated graphics?
The main reason is to save space. I would like to be able to fit a game on a 512k ROM
But I also want to have smooth animation, not a two frame animation more like eight or ten frames.
And since the Turbo-R is very FAST in RAM and very SLOOWW in VRAM.
You can draw and create GFX - EFFECTS in ram move it to VRAM and then use it in the game.
for example I will use it to mirror/rotate GFX so I only have to draw it looking one way...
(btw do you also own a GFX9000 or Moonsound, if not are you planning to? the reason I ask is because I wonder how many people have them. I would like to support them in my games for even more beautiful gfx, together with a turbo-R I can create some pretty awesome games...I am releasing a small demo soon demonstrating the way my (future) games will look like on turbo-r+gfx9000 )
Gimme gimme!!!!!!!!
Well, I've a TR and a GFX9K; so I would be extremely happy if I can feed my machine with this kind of software, no doubt about that...
No, I don't have GFX9K.
I do! Software please!
I do! Software please!
I will try to finish the demo this weekend.
so stay tuned !!
..and then when the demo is out, it'll appear RyJuZo has been f*cking us all for months, and his demo is actually a rickroll-anim..
J/K
..and then when the demo is out, it'll appear RyJuZo has been f*cking us all for months, and his demo is actually a rickroll-anim..
J/K
Uh ? what da hell does rickroll mean?? Should I be offended??
no no..
:hannibal:
ah...well as long as the rickroll leads to a .rom running rick on a turbo-R+gfx9k....you'll luuuuuuuv it !:P