In the documentation for HMMM in v1.3, I suggest you add the info about HMMM, here:
http://map.grauw.nl/resources/video/yamaha_v9938.pdf
4.3 HMMM (High-speed move VRAM to VRAM)
Especially:
Since the data to be transferred is done in units of one byte, there is a limitation, according to the display mode, on the value for x.
I just found out the hard way :-S Using screen 5, you cannot use this for odd x-values. pos and size.
It kind of makes sense, but for the new programmer, it is strange -as long as it isn't mentioned in the docs. -At least I could not find it in the version I have.
Yes, you are right.
Hi,
If you have a GitHub account and want to be included in the Beta test of Fusion-C 1.3, let me know your GitHub Account, send me a PM.
See you
Eric
Hi,
If you have a GitHub account and want to be included in the Beta test of Fusion-C 1.3, let me know your GitHub Account, send me a PM.
See you
Eric
ducasp
Not having much free time lately to work on MSX projects but I can test and check a few things if some spare time pop up
@ducasp : invitation sent
done a quick test yesterday and our level editor seems to work after compiling with 1.3(no extended testing yet)
I have been playing around with
https://www.msx.org/downloads/related/graphics/sprite-converter
but i am having a hard time in implementing the result in Fusion-C.
Is there some documentation about this or can someone give me some pointers?
Thanks!
Is there some documentation about this or can someone give me some pointers?
This is probably a bit of topic.
But, that tool seems based on the one used in vscreen. There is some information about format and such here: http://abyssmsx.com/vscreen-doc.htm
I finaly got a sprite on screen after some time outs in coding.
but is it possible in fusion c to use OR with sprites to get multi collored sprites?
Hello all,
I know I know I have been promising Fusion-c version 1.3 for months now.
To forgive me, I want to tell you that the next version will now be able to compile ROMs (Firstly 32k and 48K) ...