Hi all,
Inspired by the raytracing engine in development for the TI-99, I fancied a new engine. The code is barely 24 hours old, and thus full of bugs, but I think it looks quite fancy!
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Hi all,
Inspired by the raytracing engine in development for the TI-99, I fancied a new engine. The code is barely 24 hours old, and thus full of bugs, but I think it looks quite fancy!
If you can make this work, that would be great! Looks promising!
Great speed!
The speed is STUNNING! Looks like Super MSX Karts in the works indeed! How many fps do you get??
It is designed to achieve 30 fps on the single player mode, with room only for very light physics simulation. As of now, its not completely optimized. I assume that after full optimization is reached, and a decent gameplay is added, it will get around 20 fps on 60Hz computers and 16.66 on 50Hz ones
Good enough for some gaming Great job!
looks promising - very fast - hope you can make a full game out of this - keep up the good work!
Very, very impressive. And you're programming this in a C/ASM hybrid?
The engine was pretty fast to do, but making the rest of the game will take some time.
I program in a mix of C/ASM, the main game is in C, but the core "dump to VDP" routine is ASM. Code is in:
https://github.com/MartinezTorres/msx-karts
but it is very very rough right now.
This is ridiculously impressive!! Great job!!!! Hard to believe an MSX1 can go that fast!!! really cool. Looking forward to how is it going to look with sprites added!!! I think just a few sprites here and there, some scoreboard and little else is needed for a ull gameplay demo!!!
This is mode 7 on MSX1!
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