Hi.
While programming something for MSX1 under blueMSX, noticed how something like
is slower than
by a very noticeable margin.
(I forgot SCREEN 1 in the 1st example)
Even when the PRINT version is using 2 IFs, it is much faster.
I would like to know the reason behind that.
Also I came up with a question:
under MSX-BASIC, what is the fastest way to draw one character on screen at a specific coordinate and also in a sequential way? (specifically, screen 1 if that matters)
Or, is there any way to make the vpoke() version i mentioned, much faster? Besides tricks like defint, and the like,
Thanks
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