Another bug: I'm in building 2, class 4, running low on rations (not sure if I depleted them), got some from guards, checked how many I had in stock, 18?
Minor thing: plastic bomb is called 'pipe bomb' in inventory (but called correctly when picking them up).
And another: Schneider instructs you to check/bomb walls that sound hollow, only you used a sound effect that sounds like crumbling stone/rock.. Perhaps Schneider's text should be altered here a bit, instructing you to bomb walls that seem or sound brittle.
Hey ren
Thanks for the feedback. I should have had you on the testing the by the look of it. I'll check out those bugs for sure.
have you tried vAmiga?
I can't because only OSX v10.14 or higher is supported.
https://emulation.gametechwiki.com/index.php/Amiga_Line
https://en.wikipedia.org/wiki/List_of_computer_system_emulat...
Can you run RetroArch? Then you can possibly use PUAE.
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@h0ffman: you can hit me up for your next project ;)
I have an UX/'quality of life' thing still: the ability to exit the pause menu with the secondary action button (N/M) (regardless of cursor position. So that would be similar to choosing 'continue') Now it's just a bit annoying when saving: you have to leave the save menu with secondary, and then the main menu via 'continue'.
And I don't think there's support for the (official) cheat passwords? (Note that the instructions given there are wrong: you must not press enter.)
Aargh, made it to the end, only to have one ration short.. :face:
And just some comments on the character artwork: I like it, and like that Toni based it on the characters from the manual. Only I do think the colors are a bit out of tone, and a bit much at times, and it would be an improvement IMO to fit them more to the overall (color) tone (/palette) of the game (so e.g. more sober). I didn't find Ellen's character to match very much with the character on the playing field (hair color?) Also not sure about Big Boss's red eye.. (Red opposed to blue? :) I guess I would have preferred more natural/realistic.)
Oh, and regarding the Steve/Diane thing: funny, but I would just leave it to what it was :) (It's kinda out of tone IMO.) (Or have some setting/toggle for this, but then this is the only instance you took some (extended) liberty I think :))
Anyway, awesome/enjoyable work & plays really well! And there's some good bass in your tunes! :hannibal: (Beyond Big Boss: big up, big up, big up! ;)) (you should do an extended VIP version of that? ;) Though I'm digging Mercenary as well, goes hard! Sneaking Mission also awesome, great work on the hats (and all-round)! The emu's < 100% stereo separation improves things as well I suppose :)
Oh, haha, I just now checked Discogs..(!) I've (still) got crates filled with breaks here.. ;) (talking about good bass.. ;)
@gdx: any luck? An old OS X build of PUAE can be found here (Binary Devotion).
Hey ren.
So there's a reason you can't use the 2nd button in the pause menu.
Up up down down left right left right b a
Ha! But you just spoiled that now...
Ah, but well, that code didn't apply to MSX-land anyway (AFAIK) (so we MSX freaks wouldn't have guessed it probably )
The game will crash ('Software Failure') when choosing HIRAKE GOMA
, and after having left the menu, opening your items inventory. Are the Software Failure crash codes relevant?
In the above case I get
8000 0004 task: 00081bb2
In another instance (applying multiple cheats, inv. screen goes black then instead of garbled gfx) I got
8000 000B task: 00081c3a
Ah, yes, the passwords on the gen.msx page are not complete. CheatMSX then :) You're missing NORIKO
:) (though it's not in logic/passwords.asm
- should test that on MSX..) (tested.. NORIKO
seems bs)
I notice enemies disappearing from screen after applying a cheat.
I'm emulating an A1200 in FS-UAE.
A solution to that QoL 'issue' could be being able to use F1 anywhere to exit the menu again?
Sometimes when I start a new game, I don't see the white submerged Snake sprite.
Our 'new' Amiga/MSX friend was at it again with Amiga Bill on Twitch: Metal Gear Release Party with Guest The H0ffman ;)
Starting @ 22:30 (interview / game discussion/demo from 25:50)
@h0ffman: that 'top secret' project MSX related?
Surely yes on your Gradius (2) assessment (funny, I actually had the (frisky) thought earlier suggesting that as possible 'next project'
) (but then again, as you say yourself, many quality games (and completely disregarding possi/feasibility o/c)
) I *did* actually make the suggestion to Pazos :) (and look at my prophecy there ;))
You're aware of the existence of the Gradius 2 enhancement patch?
Never played it, but the refined/enhanced version you can find in Salamander Portable for the PSP is a pretty fine looker / interesting version as well (pretty good balance enhanced <> true to the original I think) (it's actually pretty much how it could look/be on Amiga? :)) Looks pretty much to be a direct port / conversion from the MSX (sources)?
Perhaps you know of these resources already, so next to FRS's patches, there's the work of Victor Martinez (and contributors). E.g. Gradius enhanced, Nemesis 3 enhanced. Cheers!