Hello,
Since a lot of games on MSX-2 are made in graphic 3 (screen 4) for the mixed tiles/sprites setup, the maximum vram size you use is 16KB (patterns, colors, names, sprites).
Questions:
- there is no page concept < screen 5, so I suppose the 0x04000 till 0x1FFFF range is unusable for graphics stuff?
- the hereabove mentioned range can be used to store other tiles or even variables I suppose using RAM to VRAM and/or VRAM to RAM high speed VDP commands?
Thanks,
Fred.