PSG arrangements of 1980s SID game musics

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By MäSäXi

Paragon (1884)

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23-01-2009, 11:31

I mean games which were never converted to MSX or games which were converted to MSX but don´t have any music or music is totally different and/or usually much worse and shorter than on Commodore 64. Just listen MSX´s Army Moves or Commando and compare those tunes to Commodore 64....... (and there are countless much more worse examples of course.....)

There are hellish amount of good SID game musics which I have dreamed to listen on MSX someday.... (have dreamed about this over twenty years now....)

I know 128K Spectrum has some demo tunes like Commando main theme by Frantisek Fuka (hopefully I wrote his name rightSmile) but at least Commando tune was not as good as original, but that´s NOT because AY could not handle it. Some 128K Spectrum games have arrangements of C=64 originals, but I think AY can do better.

Of course some MSX games have some really good arrangements, like David Whittaker´s tunes, but we all know how badly we MSX´ers have been mistreated in 80s when it comes to european game musics......

I really like to hear Rob Hubbard´s game tunes on MSX like the ones from Commando, Ghost´n´Goblins, One Man and His Droid, Sanxion loading tune, Crazy Comets and it´s sequel Mega-Apocalypse, Monty On The Run, Action Biker, Star Paws, etc..... you can easily listen them using SIDplay. http://sidplay2.sourceforge.net/ You can find great sid collection from http://www.hvsc.c64.org/ which is c64 game/demo music collection site. :)

And of course Martin Galway´s and many many other composer´s tunes too.....

There are SO many arrangements of japanese game machine musics already, perhaps now is the time to start making PSG arrangements of european game musics too at last!! :)

If one composes Monty On The Run and another ports it from Spectrum and combines arrangement to game code, we can have great new game on MSX!! :)

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By MäSäXi

Paragon (1884)

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25-01-2009, 09:30

Strange.... Am I really the only one MSX´er who wants to hear more old classic Commodore 64 game musics on MSX? Sad

Or am I the only one MSX´er who don´t hate Commodore 64 because of it´s more advanced sound and graphics chips???? oO

Or then it´s just because Commodore 64 was not japanese computer..... so nobody is interested....Sad

By ro

Scribe (5059)

ro's picture

25-01-2009, 09:34

yeah, I hate commodore.. Wink

Neh, I think it's a cool computer. Not my kinda type of comp tho. I've always loved the sounds on c64 however, so yeah I'm up for it!

By Hrothgar

Champion (479)

Hrothgar's picture

25-01-2009, 13:00

I have very mixed feelings about the C64 music. Arrangements are often fine and the C64 can create typical lively sounds, but it seems utterly incapable of producing a clear tone. Some tunes are completely ruined by too wild experimenting with the SID sound registers, making it difficult to distinguish the actual notes and reducing the overall sound to one great squeak.

By wolf_

Ambassador_ (10135)

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25-01-2009, 14:16

..and I don't like arpeggios Tongue

By NYYRIKKI

Enlighted (6092)

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25-01-2009, 17:03

Go to: http://bulba.untergrund.net/
... and download AY-emulator (It is modern PSG-player with skins and stuff for Windows.)

Then go to: http://www.zxdemo.org/
There are quite a few C64 to PSG conversions there... (and about 4600 other PSG tunes) Good idea is to check tunes from Fuxoft and X-agon

By JohnHassink

Ambassador (5684)

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25-01-2009, 17:04

..and I don't like arpeggios Tongue
LOL. Apparently, neither did Japanese chiptune composers.
I guess for you it's a matter of taste, but could it in their case have been an actual cultural issue? Smile

By MäSäXi

Paragon (1884)

MäSäXi's picture

25-01-2009, 18:12

..and I don't like arpeggios Tongue

So, by making PSG arrangements of those "horrible" SID tunes, we can hear those great tunes through lovely PSG without great squeak! TongueTongueLOL!

And surely, when thinking about japanese psg composers and comparing their tunes to european and american tunes, it surely is cultural issue too. Smile

Of course I like many japanese computer game melodies too, but I like to hear Commodore 64 melodies too on MSX. It´s not just because those tunes are made using Commodore 64, but also because those Commodore 64 tunes are just great tunes! And they will be great on MSX too when made properly. Smile

I am trying to say, I wanna hear those Commodore 64 tunes played MSX WAY!!!! Smile Running Naked in a Field of Flowers

I have to check those Nyyrikki´s links if there could be some SID originals which I have not heard before thru AY.

By JohnHassink

Ambassador (5684)

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25-01-2009, 18:17

Well, with Vortex Tracker II comes a huge lot of music files, similar as NYYRIKKI mentioned.

Actually, when loaded and saved in VT II, they are automatically converted to PT3 which means they are fit for use on MSX.

By wolf_

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25-01-2009, 18:33

LOL. Apparently, neither did Japanese chiptune composers.
I guess for you it's a matter of taste, but could it in their case have been an actual cultural issue? Smile

Well, it's speculative of course. I always think that when you use a time machine to warp Bach to us, and ask him to make a PSG tune, that you get genuine 3-channel music (with counterpoint). I usually think that the typical C64 composers were youngsters in their days, who may not all have had the musical education allowing them to do genuine and efficient 3-channel music. Instead they would copy popsongs, and for popsongs 3 channels are usually not enough. Hence, they use arpeggio to form a chord on 1 channel, and they mix the bass with the drums on a channel. The remaining channel is to be the lead.

We of course mostly used an FM-Pac or Musmod in our days, which was somewhat more compatible with popmusic in terms of channels. How many FM-Pac tunes haven't been made using the standard bass-violin-violin-violin-melody-echolead/countermelody-drums structure? Oodles. We never really had the need for arpeggios, which is probably why I don't like them.. Tongue

By wolf_

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25-01-2009, 18:35

So, what would be the diff between the JP game composers back in our days, and C64 composers? Again highly speculative. I tend to think that the JP people were just 'composers', not freaks, nor sceners or MSX experts, just composers who were probably classically trained. I think that may explain why they were able to do good PSG music without faking more channels than the 3 they have had.

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