@santiontanon You could wait until I'm finished and have released it at a democomp in the hope that I will actually succeed in inspiring you. Or you could join the team (of 1 at the moment ;-) and work together to produce something. But it could also be an I'll show you mine if you show me yours kind of collaboration where we advise, encourage and motivate each other, each in our own productions.
Because I do really plan to make my demo for MSX-2 with SCC. But it's going to be a multipart demo, so it could have parts by different coders. I also plan to make some of the sound tracks and art myself but maybe could use help there too. But the other way around I would also gladly contribute to someone else's production.
BTW: I will be going by my personal alias BadWolf359 from now on because badsector is more the demo group (still of 1 ;-) name.
Oh, I would rather not commit to a collaboration, as my development schedule is very erratic haha. I sometimes work 5-6 hours a day on a hobby project for 2-3 weeks, and then do not touch it for 6 months. But I am looking forward to your demo, it will definitively provide motivation! I hope more people jump to the challenge
For me making “boring scrollers” and such was a way to learn to program the VDP. Figuring out how to execute VDP commands, how much they could move each frame, adding “cheap” effects like colour cycling to soup it up, etc.
@Grauw, Je have a similar background. 'simple' scrollers in basic, than timing, interrupt, colors, copying, making more advanced over and over again, timing with opcodes and cycles, reversed engineerd routines, ofcourse help from others, and trying to realize the possibilities, you think is possible (but at that time, no clue how to, sometimes it could comes decades later). Over and over improving the routines, more subroutines, until you realize hmmm, shit the 7mhz switch is on....
In the past you had picturedisk, dragon disk , etc, to update about others tricks..... Nowadays you have to check sites like pouet.net ...
@Santiontanon eager to see an MSX1 demo from you. It will be very interesting. I'm pretty sure about it. Really can't wait
batman rises (amiga OCS)
I know it's not from MSX, but my goodness what batman group has achieved in amiga OCS
@erpirao It's a really nice demo. Most of these effects are way beyond MSX's capabilities. A Turbo-R could come a long way, but even that would not cover everything. But I try to watch Amiga demo's anyway for inspiration.
However I believe that about 90% of every C64 demo should be doable on MSX (maybe with some small adjustments) There are a few things C64 can do better, and (a lot of) things MSX (1/2) could do better.
batman rises (amiga OCS)
I know it's not from MSX, but my goodness what batman group has achieved in amiga OCS
Very impressive indeed. Especially since the OCS Amiga was released around the same time as MSX2.
These guys also did a nice Batman themed Amstrad CPC demo: https://www.youtube.com/watch?v=_syHewDu5lc
And not to mention an Amstrad version of Pinball Dreams: https://www.youtube.com/watch?v=_DetN_pol6g
These last 2 might be feasable on an MSX2(+) as well?
I was talking a bit with some of the Batman Group about porting pinball dreams to msx2, I even made them a small program in turbo basic with a scroll of one of the tables in sc8, but it seems that they were not convinced..