Today openMSX 0.7.2 was released. Here are the highlights:
- Windows build can now be done with Microsoft Visual C++ 2008.
- 64-bit version of openMSX for 64-bit Windows
- Unicode support throughout openMSX, including the console and OSD menu.
- OSD icons for pause, fast forward, break point and mute
- Screenshots can be made including or excluding OSD/console
- Several new machines and extensions were added
- New debug features: step_out, skip_instruction, non-address-bound conditionals
- Faster Z80/R800 emulation
- More efficient video recording: less CPU use, smaller files
- Various cool Tcl demo scripts: vu_meters, scc_viewer, info_panel and of course the YouTube hit mog_overlay
- Various accuracy improvements, including fixes for glitches shown by the Syntax Infinity demo and one important fix to VDP interrupt generation that fixes the Zanac title screen and several other games
Those of you who pay attention to version numbers might wonder what happened to 0.7.1. It was released for a short while already when the developers received a bug report stating that loading save states on Windows was broken. This has been fixed quickly, so the team decided to release 0.7.2 right away.
The full release notes for openMSX 0.7.2 can be read here
Relevant link: openMSX Home Page
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