MSXdev'12 - Teodoro No Sabe Volar announced

MSXdev'12 - Teodoro No Sabe Volar announced

par Jorito on 11-12-2012, 21:11
Sujet: Challenges
Étiquettes: MSXdev
Langues:

Two weeks before the deadline the second entry for the MSXdev'12 challenge has been announced. It's the game Teodoro No Sabe Volar, a co-op production by two Spanish developers Retroworks (known from Genesis: Dawn of a new day) and Dimension Z (known from JumpinG). Teodoro No Sabe Volar is a platform game for 32kB ROM for MSX1, an earlier preview video can be found here.

The game is fully finished, the last steps being completing the manual and designing a sticker for the cartridge. Work on the CPC Amstrad version is also progressing well and should be available soon.

The deadline for MSXdev'12 closes on December 15th. After the deadline the MSX community can choose the winner of this year's compo through a poll on the MSXdev forums. Since there's no prizes to be won, the winner will gain eternal praise and fame.

Relevant link: Teodoro No Sabe Volar

Commentaires (40)

Par KdL

Paragon (1448)

Portrait de KdL

11-12-2012, 21:52

like+1 Smile

Par hbarcellos

Hero (640)

Portrait de hbarcellos

11-12-2012, 22:13

Gee, for one minute I thought this was a 10 liner entry!
Congratulations, I love that style of graphics!

Rgds,

Par Jorito

Mr. Ambassadors (1782)

Portrait de Jorito

11-12-2012, 23:15

Nah, it's not a tenliner entry, but I admit it can be a bit confusing when there's 3 challenges running at the same time and all of them ending this month Smile

Par ro

Scribe (4753)

Portrait de ro

12-12-2012, 09:50

Cool. The early-vid shows a real nice project already. Graphics are great, altho kinda confusing in gameplay.
new rule for dev'13: only English language may be used. so every-one understands your game.

Par anonymous

incognito ergo sum (116)

Portrait de anonymous

12-12-2012, 10:20

ro wrote:

only English language may be used. so every-one understands your game.

Agree, I'm Spanish but I think they always should consider make the English versions too...

Par Guillian

Prophet (3507)

Portrait de Guillian

12-12-2012, 11:20

PAC wrote:
ro wrote:

only English language may be used. so every-one understands your game.

Agree, I'm Spanish but I think they always should consider make the English versions too...

As far as I know there is an English version too.

Par Huey

Prophet (2687)

Portrait de Huey

12-12-2012, 15:07

Yes AFAIK there has never been a release that was not available in English.

Par hbarcellos

Hero (640)

Portrait de hbarcellos

12-12-2012, 15:23

About the confusion, just for fun, if you look at MRC Spotlight, when it's at #1, you can see three news posts:
1st one TENLINER xxxxxxxxxxxxxxxxx #11
2nd one xxxxxxxxxxxxxxxxxxx MSXDEV'12 xxxxxxx
3rd one TENLINER xxxxxxxxxxxxxxxxx #13

11, 12 and 13 on the same "view" Smile

Par Huey

Prophet (2687)

Portrait de Huey

12-12-2012, 16:28

Here is a video of the spectrum ZX version from 2010

https://www.youtube.com/watch?v=9LHpTwoA2Qo

Par PingPong

Prophet (3902)

Portrait de PingPong

12-12-2012, 19:48

the graphics are good, except the main charather. Expecially considering this sprite is made of three sprites.
should be ispired to CPC version

Par sd_snatcher

Prophet (3551)

Portrait de sd_snatcher

13-12-2012, 02:01

There are versions for the Speccy and even CPC? Then a version for the MSX2 too would be almost mandatory, wouldn't it? Wink

Par PingPong

Prophet (3902)

Portrait de PingPong

13-12-2012, 19:58

sd_snatcher wrote:

There are versions for the Speccy and even CPC? Then a version for the MSX2 too would be almost mandatory, wouldn't it? Wink

Why? this game is doable on msx1.
Gfx (excluding main char ) are good.

Par sd_snatcher

Prophet (3551)

Portrait de sd_snatcher

13-12-2012, 21:41

@PingPong

Have a look at the CPC version graphics and tell me you wouldn't want those beautiful colorful graphics, but at the MSX2 resolution. :)

Par anonymous

incognito ergo sum (116)

Portrait de anonymous

13-12-2012, 21:45

The graphics looks nice, especially the intro screen is just wow. The gameplay on the video looks fast and smooth. And I think the backstory is very cool and cute. Smile

Oh hey, but I agree with sd_snatcher.

Par Metalbrain

Expert (67)

Portrait de Metalbrain

14-12-2012, 00:00

The game has been published, you can find it at the end of the first post in the relevant link... (it's been published for a few hours already, but nobody noticed yet!) Smile

Par MsxKun

Paragon (1111)

Portrait de MsxKun

14-12-2012, 13:16

@sd_snatcher: I'd like THAT speed. But by now i just played on PAL MSX1, so 50hz. I'm sure at 60hz it will be better. (and 50hz is still playable, no pain)
Don't think a MSX2 version is necessary. Unless it adds new stuff, appart from gfx. But well, if it comes, it's welcome.

Par ZilogZ80

Supporter (7)

Portrait de ZilogZ80

14-12-2012, 16:02

It is available with all artwork, in English and Spanish.

I'll be here to answer whatever you want.

Par MäSäXi

Paragon (1884)

Portrait de MäSäXi

14-12-2012, 20:17

My whatever I want question is "how soon after judging the cartridge will be available?"

Smile

Par ZilogZ80

Supporter (7)

Portrait de ZilogZ80

15-12-2012, 00:00

MäSäXi wrote:

My whatever I want question is "how soon after judging the cartridge will be available?"

Smile

They need us in printing the carton, manuals, also the sticker cartridge.

And electronics manufacturing cartridges. Our idea is to have them finished by March.

Sorry for my Bad English.

Par Huey

Prophet (2687)

Portrait de Huey

15-12-2012, 00:23

Congratulations on the great game. I finished it just now and I like it a lot.

Normaly I don't like the spanish genre (precise timed jumping and monotome enemy movements) but this time it wasn't really bothering me.

Great overal pollish!

Par Metalbrain

Expert (67)

Portrait de Metalbrain

15-12-2012, 04:07

We'll try to have the cartridges ready for the next RetroMadrid fair (main day: 9th of March), and getting them on the shop shortly after.

Par MäSäXi

Paragon (1884)

Portrait de MäSäXi

15-12-2012, 06:00

Thank you, I will be waiting. Genesis probably gets published on the same time?

Par Manuel

Ascended (18953)

Portrait de Manuel

15-12-2012, 10:09

I failed to download the game somewhere. Any tips?

Par Huey

Prophet (2687)

Portrait de Huey

15-12-2012, 10:26

Downloading the game is too much hassle indeed. Even got malware attack warnings.

Par Manuel

Ascended (18953)

Portrait de Manuel

15-12-2012, 11:48

It seems it can only be done via a 'free' download manager (ilivid.exe)... fantastic. I don't need that crap! Can you guys please reconsider hosting this?

Par nenefranz

Resident (43)

Portrait de nenefranz

15-12-2012, 12:06

I have downloaded the game package successfully without use a download manager.
I have clicked on game's link, then in next window I clicked on "Direct download" button (the only one blue button), in next window I entered the captcha and finally press "Download file". the download began without problems.

Par JohnHassink

Ambassador (5607)

Portrait de JohnHassink

15-12-2012, 12:40

Playing it now. It's a really fun game, actually. I like how your jump upgrades so you can get to new areas. And once again [WYZ] delivered an excellent soundtrack.

Par Manuel

Ascended (18953)

Portrait de Manuel

15-12-2012, 13:55

Got it from hap, thanks. It's a pretty good game, indeed!
- great graphics
- simple but good atmosphere in music
- pretty well polished with animations

downsides:
- unforgiving collision detection
- you need to walk quite a lot past rooms you already walked past, which are annoying (lots of places to die)
- I understand it's a competition game so not too large, but it definitely has potential to be made much larger

Par Metalbrain

Expert (67)

Portrait de Metalbrain

15-12-2012, 15:55

Now you can also download it from Retroworks' page:
http://www.retroworks.es/php/game_en.php?id=6

Par Metalbrain

Expert (67)

Portrait de Metalbrain

15-12-2012, 16:09

MäSäXi wrote:

Thank you, I will be waiting. Genesis probably gets published on the same time?

I hope so, too few copies were made the first time.

Par ZilogZ80

Supporter (7)

Portrait de ZilogZ80

15-12-2012, 16:36

Manuel wrote:

I failed to download the game somewhere. Any tips?

Hi Manuel,

Another link in my webserser
http://www.dimensionzgames.com/wp-content/uploads/2012/12/DM...

Par JohnHassink

Ambassador (5607)

Portrait de JohnHassink

15-12-2012, 16:47

This game's getting even more fun when it progresses. It's really recommended!
I agree with Manuel that the collision detection is a bit harsh, but it doesn't make it unplayable or anything.

Par ZilogZ80

Supporter (7)

Portrait de ZilogZ80

16-12-2012, 01:09

So is John, the more you progress through the game you like and you can not stop playing until I finished.

Have already used the hook?

You used the Strike Breaker?

Par JohnHassink

Ambassador (5607)

Portrait de JohnHassink

16-12-2012, 06:28

Yeah ZilogZ80, I got all the specials and I beat the game. Smile
Excellent gameplay. albeit, indeed, somewhat short.
But great, all together. I didn't have this amount of fun since, well, Corona Encantada.
I love it. You guys did a great job. One of the best MSX(1) games I've played in years.

Par sd_snatcher

Prophet (3551)

Portrait de sd_snatcher

17-12-2012, 03:36

I did some testings. I have some good and bad news:

Good news:
- The game passes the Acid1Test.
- The game runs on the Acid2Test, which is already a great achievement. Congratulations!
- It passed on many of the most feared machines: Victor HC-95, Sharp Hotbit. (*1)

Bad news:
- The game fails to run on the dreaded Sony HB-F500 (*1)
- There's no sound while running on Acid2Test

Those are bad news for me too: I have to analyze why the game passes on Acid1Test and still fails on the Sony HB-F500.

*1: emulated on openMSX

Par sd_snatcher

Prophet (3551)

Portrait de sd_snatcher

17-12-2012, 12:36

I forgot to mention one of its virtues:

- The timing routines supports turbo properly. The game runs at a steady speed regardless of the CPU speed.

Par ZilogZ80

Supporter (7)

Portrait de ZilogZ80

17-12-2012, 16:11

sd_snatcher wrote:

I did some testings. I have some good and bad news:

Good news:
- The game passes the Acid1Test.
- The game runs on the Acid2Test, which is already a great achievement. Congratulations!
- It passed on many of the most feared machines: Victor HC-95, Sharp Hotbit. (*1)

Bad news:
- The game fails to run on the dreaded Sony HB-F500 (*1)
- There's no sound while running on Acid2Test

Those are bad news for me too: I have to analyze why the game passes on Acid1Test and still fails on the Sony HB-F500.

*1: emulated on openMSX

Hi sd_snatcher,

I usually create games using calls to the MSX BIOS, since this is the way that more support is accomplished with all msx.
I would like to know how to perform these tests, in order to realize them in future productions.

A greeting.

P.S. you can pass for the contest to vote for your favorite, or make any comments.
http://karoshi.auic.es/index.php?board=22.0

Par sd_snatcher

Prophet (3551)

Portrait de sd_snatcher

18-12-2012, 22:55

@ZilogZ80

I'm that glad you like to follow the MSX coding guidelines! I'll then write a howto wiki entry on this topic, so anyone who's interested will also be able to perform such tests.

Par sd_snatcher

Prophet (3551)

Portrait de sd_snatcher

19-12-2012, 00:38

@ZilogZ80

Here it is, the Compatibility test wiki article. I hope you like it. :)

I use those same procedures to test my newer patches/enhancements.

Par Huey

Prophet (2687)

Portrait de Huey

19-12-2012, 08:35

@sd_snatcher: Thanks I'll try it for my projects. Although I am sure to fail on some parts Wink