Ok, thanks guys! will add it right away. And indeed, I agree with Uninteresting, such list would be great!
Ha! nice!!
Ha! nice!!
I noticed your post on "Deep learning" topic and I just wanted to tell that my SVI loader is also based on AI. I'm very happy that although this ROM-loader is much older than your game, it still keeps giving great games to play also for those, who put their money to machines that got no great user base. Compared to DeepDream, my version is very simple and based to "expert systems" technology (that was popular way of thinking AI in 80's). Despite of that it has clearly showed that it can distinguish data such as music and graphics from actual Z80-code and that is why it can patch games such as yours from platform to another while waiting and without any user interaction. Few times it has even surprised my self as I can't really calculate on my head, how the endless number of small things really change in to calculations that really make the machine look like intelligent. Some things look abstract to us simply because we can't consider all of the possibilities, but in cases like this even slow computers can beat us. In the end your game was ported only by fuzzy logic.
Anyway back to topic: I really enjoyed your game! I've now played it trough once and I think I'll do it again after some time has passed.
RE; AI: cool!! So, your loader automatically infers which parts of the code are data and which are code?! that's impressive! And indeed, expert systems might not be very fashionable these days, but they can indeed be very powerful! Is your loader available somewhere to check it out?
RE: Transball: nice to know someone already beat it! if you happen to know the times you recorded in each level feel free to post them. I'd like to compile a master "high score" list to put in the game website
Oh, and thanks Imanok! Not sure how come I missed those tutorials!! Specially the 48KB ROM one. Bookmarked!
So, your loader automatically infers which parts of the code are data and which are code?! that's impressive!
Yes, indeed it does. I call it "Self aware, self modifying artificial intelligence" The ultimate test for it was that I teached it to break hardware key of MSX Links network. Practically it is brute force attack and the AI just evaluates when the resulting code looks like a program the computer could actually run. So far it has managed to get it 100% right from every file I've given to it, but I've found only about 20 protected files... In future I hope to find some more games that have been downloaded from Links network to evaluate it's performance properly.
And indeed, expert systems might not be very fashionable these days, but they can indeed be very powerful! Is your loader available somewhere to check it out?
Yes... Here is the original version but the latest versions are available only on Spectravideo Facebook group... There is anyway an email address in my profile that you can use, if you like to get latest version.
RE: Transball: nice to know someone already beat it! :D if you happen to know the times you recorded in each level feel free to post them. I'd like to compile a master "high score" list to put in the game website :)
I'm a bit ashamed, but I must admit that on some levels I used emulator save states, so I don't think it would be fair. :)
Thanks! I'll check it out!!
And hahaha, didn't even realize people could use save states. But it's fine. I use them for some other games too, hahaha. But yeah, for highscores, it'd be better if levels are played from beginning to end
Also, I just released a new version: v1.3.2 ( https://github.com/santiontanon/transballmsx/releases/tag/1.3.2 ). The changes include stack initialization, and also in MSX/MSX2+ if the game detects the frequency is set to 60Hz, it is changed back to 50Hz (but this can be changed back from the main menu pressing '9' or '0').
Strange Bug report.
While testing in cartridge on Turbo-R, Left and Right doesn't work neither with Keyboard than with joystick.
Up and down works, but impossible to turn Ship with a turbo-R !