Ok,
thanks you.
but the problem remains:
the 2 bins works perfectly if put into .cas, start msx with 28815 bytes.
if put into .dsk and start MSX with disk controller enable, with 24990 bytes, the same BLOAD command not working...
the thing strange is that ther are a lot of disk that having more file that execeed the 28kb but working fine.
After bloading the 2 bins try bloading and runnibg NYYRIKKI's NODISK.BIN to free more RAM then run your game.
10 DEFUSR=your game execution address 20 BLOAD"APE1.BIN":BLOAD"APE2.BIN" 30 BLOAD"NODISK.BIN",R,address after game end address 40 PRINT USR(0)
So, if we take the following information about the 2 bins as a test:
BEGIN ADDRESS: 82DF
END ADDRESS: EE1A
START ADDRESS:82DF
BSAVE command:
BSAVE"APE1.BIN",&H82DF,&HCC00,&H82DF:BSAVE"APE2.BIN",&HCC00,&EE1A,&H82DF
Then I think it should be like this:
10 DEFUSR=&H82DF 20 BLOAD"APE1.BIN":BLOAD"APE2.BIN" 30 BLOAD"NODISK.BIN",R,&HEF00:PRINT USR(0)
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