That's indeed still an issue. For now i created a specific MSX playlist (with the original long names as comment lines). I do want to see if i can integrate the long filename support as is used in DI.COM
So currently looks something like this (converted with a very small Python script):
#ANTIBRAIN - Television.mod ANTIBR~1.MOD #ASSASSIN - Testing faster.mod ASSASS~1.MOD #AZAZEL - Fracture.mod AZAZEL~1.MOD #BARRY LEITCH - Hero Quest Ingame.mod BARRYL~1.MOD #BARRY LEITCH - Lotus 2 (Title).mod BARRYL~2.MOD
I moved the source repository to a new location.
Next to that some minor bug fixes and restructured part of the code.
Next to that i also want to look into support for the XM module format.
It's already sounding awesome. Do you have any news on this front?
Made some very first steps on that one, but still quite a long way to go
Any plans for ADL file format support?
I'll look into both ADL (OPl2) and ADG (OPL3) to see if those can be supported as well
Cool, thanks! Can't wait to play all the original Dune II musics on my MSX with MoonSound
Small update: added support for the IMF file type (iD Software Music Format).
By default it plays .IMF files on 560Hz, when using the extension .WLF it uses 700Hz.
Update source repository can be found here, latest version can be downloaded from here.
I started on adding support for the MoonBlaster versions in RoboPlay. As as start, a very early version for MoonBlaster 1.4 (where the OPL4 plays both 'FM-Pac' and 'Music-Module' in stereo).
Still a number of things to be added:
- FM-Drums (the OPL4 has only one drum channel, but sufficient for the 'FM-Pac' side using percussion mode)
- Adapt 'FM-Pac' voices to the ROM sounds of 'FM-Pac'
- PSG drums
- ADPCM to PCM conversion of the samples
- Resolve replay bugs
This video shows some first results.