openMSX "sprite rivelator"

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Par PingPong

Prophet (3901)

Portrait de PingPong

04-01-2022, 19:18

So, manuel, have you got the latest version of the script?

Par Manuel

Ascended (18950)

Portrait de Manuel

04-01-2022, 22:57

Yes, it's in openMSX git. So the latest development build provides it.

Wouter implemented the SAT stuff as it's done in the openMSX code itself, which is what Grauw wrote, basically. It works pretty well now. Except for screensplits. I have a prototype that allows you to specifiy which fraction of the frame the VRAM/VDP data must be sampled at.

Please try it the current version, from the development build or directly get the changed files: https://github.com/openMSX/openMSX/commit/6a9bbf65326a4fa77e...

Par PingPong

Prophet (3901)

Portrait de PingPong

05-01-2022, 11:51

Thanks it is great tool to debug some tricks

Par Manuel

Ascended (18950)

Portrait de Manuel

05-01-2022, 12:22

You're welcome! It was a fun thing to do and I learned something about how sprites work Smile (I'm not really a very experienced hardcore MSX programmer...) If there's anything else you need, always ask, perhaps it's another fun little thing to create.

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