@JohnHassink,
but I think that in the end I did not mean something different
rock metal tekkno is much noise where waveform plays much role. a thing not found on the note sheet.
And that is the point related to our soundchip business.
rock tekkno metal is western, and in that area was done more chip programming "beyond standard player".
like in the origin of the noise was more insisted on really getting the noise
You mentioned arpeggio, good keyword.
It is not "standard player", on the one hand rapidly new notes are played, on the other hand ADSR is not restarted.
But I must stress that stuffing arpeggio all over SCC is not what I think of.
"Should I think more along the lines of a certain "oomph" that music may or may not have?"
yes, omph!
It is not so clear whether the thing is on the melody side or on the instruments side or both.
Imagine the highway to hell doesn't change anything on the note sheet, but in the middle of the song switches everything to flute, disappointment
The most dramatic boss tune ever. Salamander.
Has a part that is almost la la happiness.
@ hit9918:
Yes, and apart from arpeggios, I think HW envelopes played a pretty big part in defining the 'Western' sound as well (think for instance of very thick 'saw wave' sounds, like the bassline part in this song for instance).
I believe that the instrumentation (actually, everything that concerns arrangement) of a song indeed is a very big deal in how it across and is perceived.
I must say that Highway to Hell sounds pretty nice like this as well, but not the same as the original at all, even if the melody and chords stayed the same. ;)
Actually, I think that 2nd part of "Poison of Snake" (Salamander boss music) sounds more like 'heroic', but there we're getting on abstract terrain again. :)
By the way, sawtooth bass sounds can be heard in Japanese-made game music as well:
https://www.youtube.com/watch?v=ptgaCJSF7j8
but I guess not as prominent.
Though one sidenote: the NES was standard equipped with two 'pulse' channels and one 'triangle' channel (and a noise and DPCM, but okay). While studying NES soundtracks, I noticed that Japanese manufacturers used, without any exception, the triangle for basslines. The only ones diverging from this method were the Westerns. :)
In the example given above, there's an extra soundchip (Konami's VRC6) playing along, and the standard NES channels are used pretty similarly as the MSX PSG in Konami SCC music.
There is the technical part needing waveform, but the cultural/genre part, I got problems explaining. Well how to explain the word "agressive"
http://www.youtube.com/watch?v=WYc9kfC1uHc
thruout the entire track
no smiling
no humour
on a serious mission
while japan is known for
smiling
master of bizarre humour
and babymetal having their chocolate is a good parody on what I am saying :)
The country ACDC is funny when one knows the original.
It is not funny in itself. But country style brings in a bit much happiness.
Well and generaly I miss all the noise.
When on PSG triangle I added same tone as square wave, there was a great result like a FILTER.
I suggest trying that out on SCC, another channel in same note and same ADSR with square wave.
PSG square is dull
SCC is opposite, squeaking (when using trusted konami waveforms because of DAC bug issues)
But SCC can make one soft tone well, square wave.
Combining is like SCC has a FILTER.
trilotracker, I edit the wave of one instrtument, and then it is in the other instrument!
what to do?
edit:
ok CTRL-W
in 0.7.1 just had the case "I edit one macro, then is it in the other instrument". therefore confusion.
Maybe read some information?
http://trilobyte-msx.com/TriloTracker/index.php/Instrument_e...
"Each instrument can be linked to 1 of 32 available waveform slots. "
It is not just a matter of reading manuals.
I just had lots misc problems to get a simple thing done.
In a openmsx dirasdisk just had the file not properly saved. There was created another file with similar name, but one changed to underscore, was next to it.
No time to follow the case further. After I exit to DOS, the drive led stays on forever.
and when a 0.7 bug made editing the macro in one instrument made it end up in the other instrument, I got confused about concept.
and what I could have needed is not lots text, but a page describing the keys.
in instruments editor, the ctrl-something is the hints, then not much texting needed.
in a CLICK app, I could find out all on my own, would need no manual!
it is always same problem with the key apps.
would just need a small keys sheet manual to solve that.
maybe with a hint "and turn dat tone on"
for example, ctrl+cursor could make one jump around in boxes.
that alone gives halve a mouse.
oh and by the way in the save dialog, how to enter a filename.
in what I just said, there would be a textfield.
and with ctrl+cursor I would move to that textfield.
then would need not write a manual.