Lilly's Saga - The Stones of Evergreen

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By wimpie3

Champion (426)

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14-04-2022, 23:06

On the other hand, and I've made that remark before, I can't stop thinking: oh, that's the flag and the coins from Mario and oh, the snakes from Wonderboy. But I know there aren't a lot of new fresh ideas possible when it comes to that. Everything has been done before already in platform games and no matter what other objects you'd use, they still would remind people of other similar games.

By Bengalack

Hero (660)

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15-04-2022, 17:21

Manuel wrote:

Looks pretty good to me. But, to be honest, wouldn't it be better to look very carefully at existing popular games with the same kind of setup?

This is what happened: A friend of mine from the gaming industry brought the idea to me. We discussed it a bit. We looked at some other games with this kind of feature, and ended up with something I/we liked. At the same time, I needed to blend the ideas into the current engine and obey the current restrictions it has.

By Bengalack

Hero (660)

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15-04-2022, 17:35

Grauw wrote:

Also looks pretty good to me. Have you tried interpolating between scroll speeds more gradually, that is, with a fixed point step instead of integer? As demonstrated here.

Yes, I do use integers. Fixed point always ends up as integers anyways right? So, what I have is a list of manually entered integers, like this: [1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 2, 1, 1, 2, 1, 2] (pixels to add per frame, starting from index 0 if the character was standing still) which should give an ease-out start. There is more to it, but that is the general idea.

Maybe I should look into making it better - especially if you already noticed it not being smooth enough.

Anyway, I cannot make it too slow/smooth either. I will end up not being able to "catch up on the player" if the player runs constantly, fast in one direction, as I have a limitation on the scroll-speed. I cannot scroll faster than the speed of the character (an optimization elsewhere in the code has made this unfortunately ). :(

By Bengalack

Hero (660)

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15-04-2022, 18:15

wimpie3 wrote:

On the other hand, and I've made that remark before, I can't stop thinking: oh, that's the flag and the coins from Mario and oh, the snakes from Wonderboy. But I know there aren't a lot of new fresh ideas possible when it comes to that. Everything has been done before already in platform games and no matter what other objects you'd use, they still would remind people of other similar games.

I'm not sure what your point is, really. But here are some thoughts that might make sense:

Platform games like Mario has been with us since like 35+ years. It's a huge industry, with a whole bunch of extremely talented and creative minds. Presumably, the best ideas in the confines we are working, have been made already. And thousands of not so good ideas have also been made and put out there. In September 2016 app store had more than 1500 game submissions every day. It has declined since that time, but still, many are added on this single platform alone (source: https://www.pocketgamer.biz/metrics/app-store/submissions/). In total there are more than one million games submitted to app store. For all platforms as a whole? Must be an insanely huge number.

As for the MSX2 platform - many of the ideas never landed on this platform. This we can work with. As for recognition? Recognition and not having to learn how to play a game, is often key ingredients for a successful game.

By wolf_

Ambassador_ (10035)

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15-04-2022, 18:44

In the end, all games look like other games. Especially on an MSX there's not much new to add, as the resources are finite.

By Grauw

Ascended (10635)

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15-04-2022, 19:14

Bengalack wrote:
Grauw wrote:

Also looks pretty good to me. Have you tried interpolating between scroll speeds more gradually, that is, with a fixed point step instead of integer? As demonstrated here.

Yes, I do use integers. Fixed point always ends up as integers anyways right? So, what I have is a list of manually entered integers, like this: [1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 2, 1, 1, 2, 1, 2] (pixels to add per frame, starting from index 0 if the character was standing still) which should give an ease-out start. There is more to it, but that is the general idea.

Maybe I should look into making it better - especially if you already noticed it not being smooth enough.

Ah ok yes that indeed amounts to the same thing! Perhaps the curve can be tweaked a bit more.

By Bengalack

Hero (660)

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21-07-2022, 18:38

Everyone's on vacation it seems :-/ but here's an update anyway.

Progress has been made and the game is getting close to completion. So, it made sense to make a video that was not "Development-video", but rather showing off how things will look like in the final version. Check it out here: https://youtu.be/J2qMB-Q_YSQ

We have also decided that the game will be released both as physical version as well as download-version :)

Indie Retro News wrote an article about it too, which I'm super happy about!
https://www.indieretronews.com/2022/07/lillys-saga-stones-of...

By MsxKun

Paragon (1112)

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21-07-2022, 19:09

Bengalack wrote:

Everyone's on vacation it seems :-/ but here's an update anyway.

I wish I was on holidays :_(

Bengalack wrote:

Indie Retro News wrote an article about it too, which I'm super happy about!
https://www.indieretronews.com/2022/07/lillys-saga-stones-of-evergreen-this.html

Congrats, that seems like a miracle. That place use to ignore almost all MSX stuff, not sure if they don't care or they lack the ability to check MSX places for news... Well. :hannibal: Congrats by duplicate :)

By valkyre

Hero (619)

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21-07-2022, 19:33

When do you want to take my money?!

By wolf_

Ambassador_ (10035)

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21-07-2022, 20:22

Also, the video marks the first time in my life when I used a fiddle, a banjo, a ukulele and a baritone sax. Cool

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