All good things come to an end. And unless you're a firm believer of reincarnation, things that have ended remain a memory forever. MSXdev'11 has resulted in nine new MSX1 games - including games that are classy, in fact one could say that the 2011 edition was significantly better than some other editions. Still, other aspects of the whole organisation of this yearly tradition lead to the announcement, today, that the 2011 edition was the last one.
This contest was conceived to bring back some life into the MSX1 after it had more or less left the MSX scene to make place for high end productions. MSX1 was dead.. or was it? During the MSXdev years, debates popped up regularly about MSXdev being the cause of the so called 'death' of other MSX generations; MSX2, MSX2+, turbo R and the custom expansions such as Moonsound and Graphics9000. During the contest, debates popped up as for whether the rules should allow later generations as well, these discussions kept coming, one could set the clock to it. After each announcement, at least someone would come up with the 'can there be a place for MSX2?'-remark. Year after year.
Gradually, the specifications have moved up however. While the first editions were all about modesty (small ROM, little RAM), over years these aspects have evolved in what became a good consensus: a MegaROM with 64KB RAM. The contest has seen winners spread among all these figures; from small games to megaroms, from PSG-only to SCC games. Also, support for FM-PAC popped up in some entries. Some games have even supported an MSX2 palette.
So, this is it. A tradition has now become a fond memory. Will someone pick up this tradition? The #msxdev compo, may just be able to fill up the gap. The future will tell..
Relevant link: MSXdev
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