RicBit's MSX Vault

by ricbit on 28-10-2015, 05:26
Topic: Websites
Languages:

MSX veteran ricbit has created a new website with all his MSX productions so far, including articles, demos, games, translations and all other kinds of software. Some of these productions have never seen an English release until now. Everything is open source, so it may be a good read for developers.

Relevant link: RicBit's MSX Vault

Comments (9)

By Grauw

Ascended (10722)

Grauw's picture

28-10-2015, 10:14

I browsed around a bit, will look more closely at some source code later but it’s a very nice collection of work Smile.

By Huey

Prophet (2694)

Huey's picture

28-10-2015, 10:31

Thanks!
It's a great read!

By syn

Prophet (2117)

syn's picture

28-10-2015, 12:13

As I said on facebook a few days ago, I like the link to the travel blog where they visit various locations of MSX games or just find things that resemble ingame things Big smile makes me wanna do it myself sometimes Hannibal

By ricbit

Champion (438)

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28-10-2015, 14:39

Funniest of all was travelling to the other side of the world to see the Baku from Parodius, only to find out the Baku is actually very common in Brazil, with another name (Anta).

By tvalenca

Paladin (747)

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29-10-2015, 14:32

which is portuguese to tapir

By ARTRAG

Enlighted (6933)

ARTRAG's picture

30-10-2015, 08:16

Very nice readings. The noise emulation problem was one of the things that stopped TT on windows

By fernandomanuel.garciagarcia

Master (195)

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30-10-2015, 11:23

Thanks a lot Riccardo!
I really enjoyed your WAV replayer so far. Plenty of stuff to check though! Big smile

By ~mk~

Champion (323)

~mk~'s picture

31-10-2015, 16:40

Thank you very much RicBit for sharing all with us!
I am using your keyboard buffer trick on one of my programs Smile
And you probably won't remember, but I helped you test the performance of BrMSX on a 386 (with and without dynarec) back in the day.
Cheers and long live MSX!!! Crying

By ricbit

Champion (438)

ricbit's picture

31-10-2015, 21:00

Wow, that's a long time ago! Dynarec was a nice experiment but I never enabled it by default, because of Astro Marine Corps. This game used so much self modifying code, dynarec was actually a loss when enabled.