A few times earlier MRC mentioned WORP3's project Orbit. Take a look here, here and here. As you can see the other news posts are quite soms years ago which might be the reason you forgot about it or might have thought it had died a slow death like some other projects sadly did.
Luckily for the musical enthousiasts in our scene, not in this case. You must understand that this huge project is done as a hobby and most of you know that the older one gets, the more obligations demand one's scarce free time. WORP3 just never has had the intention to abandon this trip into the unknown.
Orbit has easily reached the point of no return. Many physical parts are ready now. Thanks to that, a lot of specs became available as well. Please take your time to read with awe what the five prototypes will look like.
- Wide input power port 10 to 26V
- One standard MSX compatible nine pins joystick port
- Four seperated MIDI output ports
- One MIDI input port
- SD Card slot up to high speed (SDHC/SDSC up to 25MB/s) with dual color activity led
- Internal clock chip (RTC) with battery backup
- FPGA dual boot size configuration flash
- 1 Gigabyte main memory in a 32 bits configuration running at 800MT/s
- 256 Megabyte video memory in a 32 bits configuration running at 800MT/s
- HDMI v1.3 video output port up to 1080P 60 Hz with CEC, HDCP and surround sound support
- Full MSX compatible 5V cartridge slot
- RGB color led inside power switch
- Full and half size mSATA 3 slot
- Full and half size mini PCI express v1 x1 slot
- High speed bi-directional 1.25 Gbps I/O extender port (can be used for future MSX cartridge extender slots)
- USB 2.x port with internal four ports hub including 500mA power supply per port
- Hardware audio decoder with MP3 support
- Hardware audio codec with internal processing (filter, 7B Equalizer, level control, etc.)
- Stereo headphone output port (3.5mm jack)
- Stereo audio output port (cinch connectors)
- Stereo audio input port (cinch connectors)
As the above describes the five prototypes it's not clear yet how the final version will compare to that. This will eventually become clear when WORP3 has perfected the internal architecture. The specs of the final version will of course depend on the demand by the scene, the price tag and the possibilities.
Next to the points mentioned above, WORP3 wants to mention that the ultimate goal is performance over 100% MSX compatibility. For example, some scene demos showcasing effects in search for the boundries of the VDP might not be shown as the coder intended. The reason is that Orbit is simply too fast for these kinds of effects.
Curious as we were, we wanted to know more than the above. First of all we asked how Orbit handles the issue called ROMs. The ROMs responsible for the running of an MSX machine are still copyrighted. At this moment this is still a topic at the WORP3 head quarters but at first the existing ROMs will be used. There's still the possibility WORP3 designs new ROMs from scratch. ROMs can be loaded to RAM and don't have to be flashed to a flashROM.
Secondly there is the horrible noise acompanying the audio on almost every MSX. This should be totally non-existant as it is designed on a totally different way than your average MSX.
The third and last scoop we were told until now is that the HDMI output will carry surround audio.
Who of you can still wait until this beast will finally be released in all its sheer brute MSX force?
Comments (37)
By Omega
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