3D raycasting

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Van Manuel

Ascended (18959)

afbeelding van Manuel

07-11-2011, 22:07

assembler: get the system ROMs and select the turboR machine in the machines list in Catapult. More info in the openMSX manual or ask me on IRC (or here or wherever I read your messages).

ARTRAG: wow that last one looks quite glitchy (it seems it has textures by default).

Van assembler

Champion (404)

afbeelding van assembler

08-11-2011, 00:36

Thanks Manuel. I can run now openMSX with turboR condiguration, at the moment not in Catapult but this not worries my too much by now.

It looks a lot better using openMSX than blueMSX.

Really impresive ARTRAG!

Van ARTRAG

Enlighted (6865)

afbeelding van ARTRAG

10-11-2011, 23:09

https://sites.google.com/site/testmsx/msx2-doom/mz3d_dos_2011_11_10.rar?attredirects=0&d=1

This is even more impressive!
Naturally textures and enemies from Doom are totally inadequate for the engine, that gives its best with flat walls and with textures with low detail in the vertical direction. Nevertheless still there are margins to improve the speed by combining HMMV and HMMC commands according to the scale factor and to the number of variations in each column.
Also, now sprites are scaled in C, so their code can improve a lot.
(greetings to Wouter how implemented in asm all the scalers extending their numerical range)

Van ARTRAG

Enlighted (6865)

afbeelding van ARTRAG

10-11-2011, 23:46

For lazy guys
img829.imageshack.us/img829/4283/openmsx0005.png

Uploaded with ImageShack.us

Van sd_snatcher

Prophet (3557)

afbeelding van sd_snatcher

11-11-2011, 17:30

Very impressive again! Is it doable on scr8? 8)

Van wolf_

Ambassador_ (9993)

afbeelding van wolf_

11-11-2011, 17:34

I'd rather ask for G9k support.. ^^

Van sd_snatcher

Prophet (3557)

afbeelding van sd_snatcher

11-11-2011, 18:52

In fact, I'm really curious, as he already released an scr8 version in the past and the performance wasn't too worse than scr5. Smile

Van ARTRAG

Enlighted (6865)

afbeelding van ARTRAG

11-11-2011, 19:49

everything would work like now, but with a lower framerate
now, designing textures in an appropriate way, one could get 15-18 fps in average
and adding mixed HMMC/HMMV scaling the final framerate could even rise
(doom textures are a joke)
sprites now are managed in C and very draft
I expect gains also on that side by using mixed HMMC/HMMV strategies

Van Manuel

Ascended (18959)

afbeelding van Manuel

11-11-2011, 22:51

That screenshot looks pretty awesome, ARTRAG Smile

Van ARTRAG

Enlighted (6865)

afbeelding van ARTRAG

11-11-2011, 23:05

just for fun
img444.imageshack.us/img444/4283/openmsx0005.png

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