Nice screenshots!

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Door pitpan

Prophet (3153)

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09-02-2005, 20:52

I've just updated the MSXdev'05 status page with the first Karoshi Corp entry, including also some screenshots of our game and of Zambeze. There is also a link to the blog of the programmer of Jack Exploring II, with some screenshots of his own project.

Check it all here: http://www.robsy.net/status05.htm

Regards,

Edward Robsy

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Van Maggoo

Paragon (1216)

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09-02-2005, 21:02

Man, it's barely started and there are some cool looking entries already. This is gonna be a good year Smile Neat !

BTW, there are snapshots of the jack2 explorer on the blog also.

Van pitpan

Prophet (3153)

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09-02-2005, 21:04

Yes, I have seen them and the game looks promising. The captures belong to an old version, but the new JACK EXPLORING II is going to be cool. The original JACK EXPLORING was published in a well known spanish magazine, as a BASIC program. Excellent too!

Van viejo_archivero

Paragon (1395)

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09-02-2005, 21:05

More MSX games! Big smile

Van pitpan

Prophet (3153)

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09-02-2005, 21:07

Did you receive the files, Jon? (let the non-karoshis gossip!) Wink

Van viejo_archivero

Paragon (1395)

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09-02-2005, 21:26

Yes Big smile. Thnx! Big smile.

Van Sama

Ambassador (2068)

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09-02-2005, 22:54

The remake of the Peach Up game looks nice too, but I can't help wondering what an MSX1 version will add to the already existing MSX2 version Smile

Van Bart

Paragon (1422)

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09-02-2005, 23:27

New levels Smile I think level-design for that game may be even harder then coding the game Smile Smile Smile

Van wolf_

Ambassador_ (10029)

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10-02-2005, 02:40

I think level-design for those games should be in reversed order ... so in an editor you start in a field full of walls, and you're essentially walking backwards while leaving behind items and a path.

Van viejo_archivero

Paragon (1395)

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10-02-2005, 09:29

I think level-design for those games should be in reversed order ... so in an editor you start in a field full of walls, and you're essentially walking backwards while leaving behind items and a path.

I'm agree with that, Wolf_, but you must check every posibility on the way not to create accidentally an easy alternate path...

Van viejo_archivero

Paragon (1395)

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10-02-2005, 09:51

Bart has just spotted those very first MSXdev05 entries in this newpost.

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