Okok, I'd like to see an output, then I can use it in Photoshop and, after painting, deliver the PSD file so you can see the different layers and get an idea... Would that help you out? If you can create a goodlooking vector image of a bitmap I'm also interested in this... What's the purpose of the finished image?
the image as it is..
now with beziers on top of it ..
just the beziers.. instant anime..
except for the colors ..
Anyhoo.. it didn't take much time to make this :)
I was too lazy to finish the hair .. but you get the idea..
btw.. it isn't meant for something, I made my editor for future-purposes, like cutscenes in games orso ... but let's first start a game anyway ^_^
anyway, I rather would like to know how to typically paint anime, what drawing laws there are, etc. rather than just see *this one* painted..
Aha, so that's it! I will also create an example here, the least that I can do after all these years...
Let's do a request then... Pentaro and Fray are the favorite game characters right? I do not have material of Pentaro... What does he really look like? Or does anyone else have a nice character to do a tutorial with?
Or do you all want the MCCM Robot again? Can make a MSX '2005 wallpaper with the Robo. Hehehehe.
A naked bald robot is too easy I want hairs with that typical glow, and curved clothes!
Iiiieee, okay... You want to play it hard then... ^_^
No quick easy cartoon, but the more detailed work... Hmmm... Well let's wait for some suggestions then. At this time I lost the pen of my tablet, but I must have a second one still in the moving boxes... Have to search for it, meanwhile post an character image which you really like.
This is quite a typical image I think ..
Let's compare it with music. Give me any symphony and I can explain each note. All relations, microstructure, macrostructure etc. simply because I'm kinda into that, and I 'think' like all that anyway.
So, the question is: can you 'explain' this image as well? In detail? It's very easy to explain something by making an example. But that mainly shows what you can draw, it doesn't how how 'it' works. With that same pov I'm already working for months on an article on composition, it almost only has extreme theory and explainations about movements and relations, nothing about 'this sux, and this is good', or 'do like this'. It's a style of teaching I guess.
One can expain anime-eyes by showing 20 examples, but I'm sure all those examples sink to the bottom of the ocean, unless the reader can read about *why* those eyes are what they are! I compare it with a tree. You can show 1000 pictures of a tree, but you can only draw a good one once you understand the nature of a tree.. why it looks the way it looks, biologically. I'll rehash that tree-example in my yet-to-be-finished composition-tut btw.
ps. make sure you'll become a regular @ mrc .. there's *WAY* too few drawing-artists around. Plenty o' coders.. also plenty o' composers .. but hardly any drawing artists.
ps2. Since you live in Nieuw Vennep, and since I went to school there, can you check if the HVC still has those remote white temp-buildings on the square? I kinda liked them, esp. since the teachers in there were like rebels who more or less made their own subculture since it was a remote building.
Yeah, will come by more often! So, Peter Meulendijks is also not spotted here yet? ^_^
HVC... Hmm.. Live here now for a couple of weeks... I know the church... That's it. ^_^ (Brave risto...)