I also really like the graphics style! Good use of the Spectrum capabilities.
And I also see the game makes good use of the MSX graphics capabilities as well, since there is no colour attribute clash when the player jumps across the moon, so it’s a sprite. It also runs very smoothly! I think it’s a great example of a Spectrum to MSX port done right, many 80s developers could’ve taken an example from it .
I wonder though if those people know that msx1 has more than 4 colors? It probably plays great but those spectrum games almost feel monochrome with a little color here and there. Why not overhaul the gfx also when porting? just consult one of the Spanish drawing artists and make it shine. Maybe a patch later?
Now I'm really scared, these spider's legs!. The subtle detail in Limbo is incredible and only using so little color
Now talking about Zombie Calavera, it shares the same nocturne "ambience" that's why the lack of color; but this trick works great . Really great work of Mojon Twins and very nice from Oscar to convert it.
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