Lilly's Saga - The Stones of Evergreen

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Van aoineko

Champion (489)

afbeelding van aoineko

21-12-2021, 23:49

This is a very exciting project!
I will be looking forward to it.

Van thegeps

Paragon (1035)

afbeelding van thegeps

22-12-2021, 06:58

santiontanon wrote:

Doing a physical edition (box, packaging, labels, manual, etc.) is *a lot* of work, and you really don't want to have to do it twice Smile

It was. oO oO oO

Van foody

Champion (446)

afbeelding van foody

22-12-2021, 15:45

What do you mean it was?

Van thegeps

Paragon (1035)

afbeelding van thegeps

22-12-2021, 15:56

Just recalling what I did for Freedom Fighter physical edition...

Van QBee Sam

Champion (281)

afbeelding van QBee Sam

22-12-2021, 23:43

Manuel wrote:

Calm down and let the developers finish it properly. Good stuff takes time! It will be worth the wait, as I see it.

+1

Van Bengalack

Hero (594)

afbeelding van Bengalack

23-12-2021, 00:02

foody wrote:

Just a thought, what do you think? (-grin-, hoping to buy the disk edition hehehe)

Thank you for your interest and suggestions for alternative ways of distribution.

There are several reasons for going rom-format, and technically, we are beyond the point of no return now. The game is utilizing the features of the megarom-format - storage space and speed, so that is pretty much set already Smile

In the mean time, progress is being made every day. Will show some more stuff in not too long Smile

Van foody

Champion (446)

afbeelding van foody

23-12-2021, 15:52

Bengalack wrote:
foody wrote:

Just a thought, what do you think? (-grin-, hoping to buy the disk edition hehehe)

Thank you for your interest and suggestions for alternative ways of distribution.

There are several reasons for going rom-format, and technically, we are beyond the point of no return now. The game is utilizing the features of the megarom-format - storage space and speed, so that is pretty much set already Smile

In the mean time, progress is being made every day. Will show some more stuff in not too long Smile

+1

Van Bengalack

Hero (594)

afbeelding van Bengalack

06-01-2022, 21:47

Manuel wrote:

One more of these: maybe you can add a simple animated block for the water? One or two blocks that you update every couple of frames should be enough.... makes it look a little less static and more dangerous.

And now more of my friends are asking for animation on water as well oO I guess I need to revisit this one Smile In theory there will be color-clash, but maybe some design and code compromise can sort out a compromise that works? We shall see Smile

Van wolf_

Ambassador_ (9972)

afbeelding van wolf_

06-01-2022, 23:10

Just imagine adding the water animation could cause slowdowns, bugs 'n crashes.... 'his water broke' Tongue

Van Manuel

Ascended (18879)

afbeelding van Manuel

07-01-2022, 00:01

A palette animation could also work. If you still have colors left for that Smile

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