The Castle sprites

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Door wbahnassi

Master (191)

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13-10-2022, 01:42

Just wondering, does The Castle/Castle Excellent actually use sprites at all other than the player? If so, which elements you think are sprites? This game was designed from the ground up around the MSX's tile size it seems Smile

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Van Manuel

Ascended (19301)

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13-10-2022, 07:48

You can reveal the sprites in openMSX with the sprite locator tool.

Van Jipe

Paragon (1603)

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13-10-2022, 14:42

and in BlueMSX with CTRL SHIFT S Wink

Van theNestruo

Champion (413)

afbeelding van theNestruo

13-10-2022, 15:04

And WebMSX with ALT+D.

And meisei and Emulicious have very intuitive VRAM viewers! I use them a lot!

Van Manuel

Ascended (19301)

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13-10-2022, 15:47

Did you see the openMSX debugger VRAM viewers already?

Van wbahnassi

Master (191)

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13-10-2022, 17:35

Nice. So yeah, the player, explosion after crushing enemies, score after collecting treasure.... and... just the left line of the logo box at the top?

Van Bengalack

Paladin (721)

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16-10-2022, 13:20

Manuel wrote:

Did you see the openMSX debugger VRAM viewers already?

I saw something at a point. But it is not really there anymore, is it? Downloading the debugger from openmsx.org gives me no tools like that, as far as I can see (except bitmapped ram).

Van Manuel

Ascended (19301)

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16-10-2022, 15:02

Try the binary from GitHub Actions autobuild.

Van Manuel

Ascended (19301)

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16-10-2022, 15:22

But to just know where sprites are located, you can use the sprite locator tool, which can be started from the toys and utilities submenu from the OSD menu.

Van sd_snatcher

Prophet (3645)

afbeelding van sd_snatcher

16-10-2022, 16:27

Manuel wrote:

Try the binary from GitHub Actions autobuild.

You mean like this? But there are only Debian and minGW builds there. No macOS.

Van Manuel

Ascended (19301)

afbeelding van Manuel

16-10-2022, 16:41

Should be easy to build on MacOS, I guess.

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