Will you guys have a booth in Nijmegen to show stuff off?
(Any updates before that, guys?)
@manuel: Probably.. YES! I have some things to arrange before we reserve a booth.
We will try to show some new MOAM stuff on the 24th.
At the moment there is a small project we want to try to finish first this month
Cool, I'm looking forward to the reservation and especially to the state of affairs of MOAM
The sneak preview on Nijmegen was great, can't wait till it's released. Get to level editing, folks!
It was indeed! The whole thing is very ambitious. So I think some more patience will be needed.
First 'real' playable demo of one of the first levels was shown at Retromadrid 14 of march.......
Thanks for the feedback and remarks from visitors. We will adjust the weapon animations ;)
I tested MOAM at Retromadrid and I must say it rocks. Great graphics and smooth playability! Dunno about the music, lots of people around and musics from different stands so I did not hear a thing. As a sidenote about playability, I get a little bit surprised of the fact you can't jump to a cliff when you are "under" its floor: I mean, I expected it to detect the colision just when you are falling instead of doing it when you are jumping up too. But, anyway, that was the first impression for me regarding game control, once I get used everything is really fine. Keep up the good work, you've made a real MOAM follower out of me!
I tested MOAM at Retromadrid and I must say it rocks. Great graphics and smooth playability! Dunno about the music, lots of people around and musics from different stands so I did not hear a thing. As a sidenote about playability, I get a little bit surprised of the fact you can't jump to a cliff when you are "under" its floor: I mean, I expected it to detect the colision just when you are falling instead of doing it when you are jumping up too. But, anyway, that was the first impression for me regarding game control, once I get used everything is really fine. Keep up the good work, you've made a real MOAM follower out of me!
I think I understand what you are saying. It would be logical in the village level to jump to a higher level by just jumping on it from a lower part. But in the other levels that behavior is needed for gameplay (a la Maze of Galious).
About the music. I suspected that it would be to noisy (as all fairs are).
Yeah, MoG (and thus also La-Mulana) did it really differently than e.g. Bubble Bobble or Mario/Sonyc.
I played it in RetroMadrid last saturday in SapphiRe's stand and I have to say that I can't wait for this game to be released!!!
Guys, you're doing a great job.