MSXdev'18 - Wrapping up, poll open, and jury announcement

MSXdev'18 - Wrapping up, poll open, and jury announcement

by ro on 12-03-2019, 20:28
Обсуждение: Challenges
Теги: msxdev18, MSXdev
Языки:

February 14th 2019 marked the deadline of this year's MSXdev, the annual MSX game challenge that started on March the 12th 2018. The show has been on since 2003 and never fails to make the MSX fan's hearts beating faster. No wonder, as the amount of entries as well as their quality is always A+. The categories to compete in are MSX Classic and MSX Freestyle. With this year's deadline just having passed, the MSXdev'18 compo has finally ended with an amazing yield of 15 entries.

Here's a summary of the goods:
#1 - Burn Us, a puzzle platformer game by CARAMBALAN Studios
#2 - Buddhagillie, a spiritual shoot’em up by Nobuaki Washio, GW’s-Workshop
#3 - Virus LQP-79, a horror-themed arcade game by Pentacour
#4 - C.C.R. Anexo 1 El Algoritmo, a visual novel by José Soto Gándara
#5 - Dreams Puzzle, a slide puzzle by Mapax
#6 - Linez, a matching puzzle by Wim Dewijngaert
#7 - Bumper Ship Racing, a multiplayer racing game by Uninteresting
#8 - Any Treasure Day, a classical text adventure by Timmy
#9 - Shoulder Blade OVERDRIVE, a 3D shoot'em up by Nobuaki Washio, GW’s-Workshop
#10 - GRAVITICA, an original (STG-like) by Yusuke Miyauchi
#11 - Barbarian The Duel, a fighting game by Bitvision Software
#12 - XRacing, a racing game by Brain Games
#13 - PWND3, a classic Snake with added puzzle game elements by Metal Soft
#14 - Quartet, an action puzzle by Ilkke & bitsofbas
#15 - Goal, a soccer management simulation by G.G.G. Soft

All submitted work is downloadable for free at the MSXdev site and to play at your heart's content. Be sure to play 'em all and cast your vote on the public poll that is now open.

A dedicated jury will asses all entries. And this year's jury is comprised of:

If all goes well, we'll have the final results in on April the 11th.

Relevant link: MSXdev site

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  • MSXdev'18 - Wrapping up, poll open, and jury announcement
  • MSXdev'18 - Wrapping up, poll open, and jury announcement

Комментарии (21)

By santiontanon

Paragon (1810)

Аватар пользователя santiontanon

13-03-2019, 00:09

As one of the participants, just wanted to say thanks to the organizers! It's always a lot of fun to participate in this type of competitions! Big smile

By journey

Hero (575)

Аватар пользователя journey

13-03-2019, 10:20

Awesome!!
But...."Fort Apocalypse" missing in action ? Question

By KdL

Paragon (1452)

Аватар пользователя KdL

13-03-2019, 11:06

In the first place I would put them almost all but if I really have to choose I'm on Shoulder Blade OVERDRIVE. Running Naked in a Field of Flowers

By ghost_jp

Master (136)

Аватар пользователя ghost_jp

13-03-2019, 14:09

Thank you, KdL. But unfortunately a public poll that somebody foolish can cast 14 votes at a time is nonsense. I never want people to think me such a fool, so I refuse the community prize at least.

By KdL

Paragon (1452)

Аватар пользователя KdL

13-03-2019, 14:41

As a child I would have played for hours, I remember the weeks of efforts to finish Eindeloos who used giant sprites, unforgettable moments!! Smile

By Uninteresting

Champion (352)

Аватар пользователя Uninteresting

13-03-2019, 19:47

As I'm a participant in the contest, I won't leave a vote either. My vote would likely go to Shoulder Blade OVERDRIVE otherwise. The reasoning why the player had to handle the shooting but leave the controls to the AI made me smile. And I'm a fan of chase-view rail shooters, even if this is a bit untraditional one.

Still, thanks for the organizers for organizing this.

By Manuel

Ascended (19469)

Аватар пользователя Manuel

13-03-2019, 23:15

What was that reasoning again?

By Uninteresting

Champion (352)

Аватар пользователя Uninteresting

14-03-2019, 07:34

The way I understood it, AIs were not given the permit to kill humans, so a human must be the one to pull the trigger. I'm not a huge expert on scifi, but this sounds like Asimov's first law of robotics.

By hamlet

Scribe (4106)

Аватар пользователя hamlet

14-03-2019, 08:52

Nice find!

By Pencioner

Scribe (1565)

Аватар пользователя Pencioner

14-03-2019, 11:54

Uninteresting wrote:

The way I understood it, AIs were not given the permit to kill humans, so a human must be the one to pull the trigger. I'm not a huge expert on scifi, but this sounds like Asimov's first law of robotics.

In the Asimov world, AIs also should try to prevent any harm to humans at any cost. So if AIs see their aiming is for shooting, they will refuse doing it, even if it is 3rd party (human) who does the actual shooting. So this is not in par with Asimov's law 2:

  1. A robot may not injure a human being or, through inaction, allow a human being to come to harm.
  2. A robot must obey orders given it by human beings except where such orders would conflict with the First Law.
  3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.

Cool

By KdL

Paragon (1452)

Аватар пользователя KdL

14-03-2019, 18:14

If we consider the construction of a robot made by civilians, all these laws are okay.
But if the robot is built by crazy scientists or terrorists, then I don't think there are limits whatsoever. oO

By hamlet

Scribe (4106)

Аватар пользователя hamlet

14-03-2019, 18:37

What if the robot is build by robots?

By Uninteresting

Champion (352)

Аватар пользователя Uninteresting

14-03-2019, 19:28

@hamlet The information could be found in the manual; it isn't that much of a find.

@Pencioner I may have not let facts stand in the way of the use of an idiom. In the game, the player will both move the aiming reticule and shoot, but the mecha moving sideways is (mostly) handled by the AI. This would still fall afoul of the 2nd law, I suppose. I'm trying to remember what game it was where the two sides of the war were so that one side permitted fully AI-controlled combat vehicles/mechas/something and the other (player's) side didn't give the AI the "right" to shoot... but can't.

By Pencioner

Scribe (1565)

Аватар пользователя Pencioner

14-03-2019, 20:14

@Uninteresting no worries

BTW i haven't tried the game yet (lack of free time) but the voting obliges me to try gameplay of all MsxDev 18 games hehe Big smile so i'll do it soon Tongue

By mariocavalcanti

Expert (112)

Аватар пользователя mariocavalcanti

19-03-2019, 15:31

So many cool games. I like Burn Us, Bumper Ship Racing, Shoulder Blade OVERDRIVE, Quartet. Hard decision. :-)
BTW, congrats to all the participants and to MSXDev. This edition definitely rocked!

By Thom

Paladin (706)

Аватар пользователя Thom

19-03-2019, 22:35

So I have played all the games through tfh's website. The ones I could get into easily are Burn Us, Quartet and X-Racing. The latter being the clear winner for me, by some distance. Solid, smooth and polished gameplay.

By Juan Luis

Master (143)

Аватар пользователя Juan Luis

20-03-2019, 22:22

Are ports of other platforms valid for this contest?

By ghost_jp

Master (136)

Аватар пользователя ghost_jp

21-03-2019, 02:35

Juan Luis wrote:

Are ports of other platforms valid for this contest?

MSXdev rules say as follows.

Quote:

Although original games will be preferred, non-original concept games will be also accepted. This includes conversions from arcade titles and/or other console or computer systems, as well as adaptations of already existent games. However, recompiled games or hacked games will not be accepted. Finally, direct graphic or music rips from other authors used without permission are out of the question as well.

By MP83

Master (232)

Аватар пользователя MP83

02-04-2019, 11:32

You got my last name wrong. It's supposed to be Poikela, not Pokeila. Crying Please, fix it.

By hamlet

Scribe (4106)

Аватар пользователя hamlet

02-04-2019, 12:56

I swapped the i.

By Hydragon

Paladin (751)

Аватар пользователя Hydragon

03-04-2019, 02:15

As for legit and authentic gameplay, check out last Sunday's live stream footage: https://www.twitch.tv/videos/404181496
In which we covered the MSXDev '18 entries played on a real MSX2!